grzybojad / snake-of-life Goto Github PK
View Code? Open in Web Editor NEWA 3D snake game with smooth rotation made in Unity
A 3D snake game with smooth rotation made in Unity
In the demo scene snake rotation always start from Vector3 Zero. If we change the initial rotation somehow snake movement at the very start becomes odd. I figure out how to solve it, not sure if it's the best method.
Just replace this function in the player controller.
void InitPath()
{
// Initialize a path that the starting snake pieces can align to
for( int i = 0; i < startingLength/pathNodeSpacing; i++ )
{
path.AddFirst( transform.position + (-1* transform.forward) * i * pathNodeSpacing );
}
}
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