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grub4e.bat's Introduction

Hello, stranger...

... and welcome to my profile.

I am a programming and Anime enthusiast who mainly does C# and Python, but I also have a fair amount of knowledge in many languages and fields.

If you like my work, feel free to drop me a message on Discord (grub4k) or support me financially:

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grub4e.bat's Issues

Implement dynamic drawing

  • Draw screen from bottom left as (0,0)
  • Add macros to add and remove sprite
  • Use unique ids for adding sprites
  • Add macro to move sprite

Implement Soft collision

  • Use viewpoint x and y to perform a lookup for special actions to perform
  • Implement a special colmap_soft soft collision lookup for map interactions
  • Implement a fast way to execute special actions

Proper drawing of main character

  • Half step drawing for background on movement
  • Implement direction and movement state as variable
  • Load and prepare main character animation
  • On movement, draw walking character, move if possible and return to facing

Save System

Implement a save system that saves all relevant variables and, if no save yet present, create a new one from defaults

Make engine and game separate

Export game specific values to external file, load them on start. This includes creation of for specific variables and some constants that have been placed throughout the code

Implement transition framework

  • Implement transition block in main loop that responds to action_state being transition:*
  • Create @transition macro that optionally performs the fadeout and sets up state changes

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