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grovesNL avatar grovesNL commented on June 3, 2024

Open to changing this API, but ultimately we'd still need to tie a buffer to TextArea in some way. The idea was that TextArea should be really lightweight to create during setup/preparation for rendering, then the renderer can keep reusing them.

In my application I cache the Buffer and any data I need to set up a TextArea (not the TextArea itself, but it could contain left, top, and bounds if you'd like, or you could derive them from something else), which avoids the lifetime issue.

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hecrj avatar hecrj commented on June 3, 2024

I agree TextArea should stay as lightweight as possible (maybe even implement Copy). No need to own a Buffer, which would cause problems with reusing buffers. For instance, the current API allows reusing the same buffer multiple times in the same prepare call!

Besides, now that #31 is merged, text areas can be recreated during prepare without allocating a new collection.

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madmaxio avatar madmaxio commented on June 3, 2024

I agree TextArea should stay as lightweight as possible (maybe even implement Copy). No need to own a Buffer, which would cause problems with reusing buffers. For instance, the current API allows reusing the same buffer multiple times in the same prepare call!

Besides, now that #31 is merged, text areas can be recreated during prepare without allocating a new collection.

Can you share no allocation example? There is probably on in iced. Because doesn't work for me without mutable reference for collection.

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hecrj avatar hecrj commented on June 3, 2024

@madmaxio https://github.com/iced-rs/iced/blob/fd077918db7643530c3a7318ed5777d2f3d8761b/wgpu/src/text.rs#L116-L173

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