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vilain's Issues

Integration testing

make a first try to port the juvenile source code on RPI and make comments on it

Make doesn't compile

checking pkg-config libraries:   cairo zlib gstreamer-app-1.0 gstreamer-1.0 gstreamer-video-1.0 gstreamer-base-1.0 libudev freetype2 fontconfig sndfile openal openssl libpulse-simple alsa gl glu glew gtk+-2.0 libmpg123 
gettext extraction to POT file
xgettext --output=- --default-domain=vilain --c++ --keyword=_ \
--keyword=_N --sort-by-file --add-comments --package-name=vilain \
--package-version=0.0.1 [email protected] \
--copyright-holder="Grégory DAVID" src/* | \
sed -e "s/SOME DESCRIPTIVE TITLE/RealTime Visual projector management/" \
-e "s/YEAR/2014/g" -e "s/FIRST AUTHOR/Grégory DAVID/" \
-e "s/<EMAIL@ADDRESS>,/<[email protected]>,/" \
-- > po/vilain.pot
/bin/sh: 5: cannot create po/vilain.pot: Directory nonexistent
prebuild.make:19: recipe for target 'po/vilain.pot' failed
make: *** [po/vilain.pot] Error 2

Find a way to prefix all the OSC address with a per vilain:: instance name

Make possible a user defined name as prefix for all vilain:: instance objects.
By the way, we can start several vilain:: instances on the same machine and adresse to each of them some singular messages.

For example, if the user decides to name its vilain:: instance core-building, then all objects's addresses should start by /core-building/ followed by the object's parameter address.

Children list not consistent

When displaying the Object UI, children list does not appear correctly, even if the parent association is correct

Writing OSC User Guide

Based on source code defintions, write the user guide with amazing examples (using as senders : PureData, oscsend, ianniX, Processing).
Structure has to be "Case study" style.

iannix : http://www.iannix.org

CLI parameters

Define what kind of parameters should be controled through the CLI

Writing GUI User Guide

Based on execution experience and source code defintions, write the user guide with beautiful screenshots.
Structure has to be "Case study" style.

Mesh modification

We should use a kind of meta-Mesh that is used as controller of the real Mesh object.
BTW the user manipulate the meta-Mesh and an interpolation is done to achieve the real Mesh manipulation.
With this idea, we will give a smoothie way to deform the Mesh and make TexCoord better executed.

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