a lean linear math library, aimed at graphics programming. Supports vec3, vec4, mat4x4 and quaternions
License: Do What The F*ck You Want To Public License
C 100.00%
linmath.h's Introduction
# linmath.h -- A small library for linear math as required for computer graphics
linmath.h provides the most used types required for programming computer graphics:
vec3 -- 3 element vector of floats
vec4 -- 4 element vector of floats (4th component used for homogenous computations)
mat4x4 -- 4 by 4 elements matrix, computations are done in column major order
quat -- quaternion
The types are deliberately named like the types in GLSL. In fact they are meant to
be used for the client side computations and passing to same typed GLSL uniforms.