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cultivation's Issues

resources issue

culti gets stuck at 0 bites a second for hours and when i install manually my resources I get the error in the image bellow and cannot login. if someone can help I would appreciate it. (and I downloaded 2.8 resources btw)
Screenshot 2022-07-26 151613

Um, where's the proxy?

After downloading the newest release and starting the game on Grasscutter, the proxy just... doesn't start? And obviously I can't connect to the server. This isn't a problem with my game or internet connection because using Grassclipper works just fine...

Edit: The console window shows that I am connected to the proxy, but clearly I'm not because nothing works properly.

Invalid Password format

Every time I try to launch through the official launcher after closing everything from cultivation down I get a long error message beginning with "Invalid password format." In a recent video released by the creator he stated that Cultivation patches the game every time you launch it up so I this causing the issue? When I'm brought to the login screen via the official launcher and game the username inputted into the Cultivation version is preserved, if that is intentional/makes any difference as well.

Dedicated server: detailed issue report on "System error. Please try again later"

I run recent Grasscutter on a dedicated Gentoo Linux server and so far it appears to run smoothly:

Vecanoi /opt/grasscutter # /opt/openjdk-bin-17/bin/java -jar ./grasscutter-1.2.3-dev.jar
18:58:39 WARN:Language Failed to load language file: en-.json, falling back to: en-US.json
18:58:39 INFO:Language Loading cached TextMaps
18:58:39 INFO:ResourceLoader Loading resources...
18:58:42 INFO:ResourceLoader Finished loading resources.
18:58:42 INFO:Tools GM Handbooks generated!
18:58:42 INFO:Grasscutter Starting Grasscutter...
18:58:42 INFO:Grasscutter Game version: 3.0.0
18:58:42 INFO:Grasscutter Grasscutter version: 1.2.3-dev-32289e2
18:58:44 INFO:HttpServer [Dispatch] Dispatch server started at log-upload-os.mihoyo.com:443
18:58:44 INFO:GameServer Grasscutter is FREE software. If you have paid for this, you may have been scammed. Homepage: https://github.com/Grasscutters/Grasscutter
18:58:44 INFO:GameServer Game Server started at 2a01:xx:xx::xx:22102
18:58:44 INFO:Grasscutter Done! For help, type "help"

I ascertained it to be listening on both tcp/443 and udp/22102 sockets and I checked if https:// works in the browser (to that end I even obtained legit LetsEncrypt cert for it). All is OK so far.

So I then downloaded and installed latest Cultivation and ran it. The console window says:

Failed to get bg file response: missing field bg_file at line 1 column 318573
^ please stop reporting this as an error it's so annoying LMFAO
Starting process watcher...
Connecting to proxy...
Connected to the proxy.

That's all it ever says.
Then in Cultivation Launcher I ticked "Connect via Grasscutter" tick, entered hostname and port (443) for the dedicated server and also ticked HTTPS.
Pressed Launch.
The game said "System error. Please try again later" when I try to login (existing user in mongodb instance, any password -- this worked back with Grassclipper).

I also checked system proxy settings and yes, while Cultivation is running, the proxy host address field contains "http=127.0.0.1:8365;https=127.0.0.1:8365" and port field is empty.
This looked a little weird, so I also tried setting host to "127.0.0.1" and port to "8365" but it didn't help either.

What do I do next to make it work?

[Feature request] Provide option to download tools from swag mode

Currently users have to download and set the paths to the various tools available in swag mode. Since all of it is hosted publicly on github (exception might be the special reshade), I think it would be nice to present the download option for those tools under the download menu when in swag mode.

It would make modding feel more intergrated with the rest of the launcher, (almost) everything needed would be in once place and would make it a bit more friendly to use those tools.

Proxy sometimes does not connect when using mods

I have been using Akebi and 3dmigoto with Cultivation (swag mode) and have had an issue whereby when launching with these mods and connecting via Grasscutter, the proxy sometimes does not connect and I get the captcha from official servers. This happens after no known settings were changed nor were any configurations with Akebi or 3dmigoto.

[fixed]I am also experiencing an issue whereby when using Reshade, it does not inject properly and fails to connect to the proxy each time, however I'm not as sure about that issue as Reshade has not yet worked for me and it could be an error on my end. I was previously having the same issue with Akebi but discovered its launch path was pointing toward the wrong install of the game, and so Cultivation didn't connect the proxy, so since I'm new to Reshade this could also be happening there (though I did change the install path in the PowerShell script).

Update: SpikeHD pointed out that Cultivation must be run in Administrator mode in order to use Reshade. That issue has now been fixed.

Failed to load mono

I've gotten an issue when trying to boot up the game that reads: "Fatal Error. Failed to load mono." Not too sure what it means or what to do about it.
Screenshot 2022-09-05 135943

Better error handling and reporting

Error handling could use a rework. There's many places in the Rust code where we call unwrap() for things like file system access or downloading stuff, which means Cultivation will crash if any of those operations fail. I think if such an operation fails, we should display that error on the frontend such as with a pop up message. The Rust code will need refactoring first though, so we return Results to the frontend instead of crashing.

[Feature Request] Linux support

Probably it's too soon to ask for a Linux port (although I think it should be easy, since the main problem would be launching the game on Linux but that's easy solvable launching the Lutris launcher.bat file of the game instead of the .exe), but could we get a quick guide on how to launch Cultivation with Wine?, it's currently impossible without some tinkering that I don't know (or maybe it's absolutely impossible to run it with Wine for some technical reason?).

[Feature request] Automatically set 3dmigoto loader target path

It would be cool if cultivator could automatically set the loader target from d3dx.ini to the genshin directory set in the launcher. While it can be expected of people to be capable of setting the path themselves when running swag mode, I think it would a nice small addition to streamline things a bit more.

It can be implemented using rust-ini by modifying d3dx.ini as soon as 3dmigoto's executable path is set in the options panel.

[Feature request] command line arguments

Since I launch genshin Impact from steam big picture, using a mouse is a hassle. So I would like command line argument support to skip the launcher's GUI and automatically start the game, such as

--custom_server=false --akebigc --3dmigoto

Maybe additional arguments like setting the path to akebi and 3dmigoto could be useful too.

And for server owners, --use-ssl=true --connect=fakeserver.com:666 could allow connecting to a custom server of their choice and setting SSL on/off.

If --connect is specified then --custom_server would implicitly be true, if no connect argument is given while --custom_server=true is given then the previous server would be used like the GUI.

Says could not patch game

It says could not patch game even though the game hasn't been patched. I've tried older versions. Nothing works

And also for me the settings on cultivation don't save.

Cultivation doesn't open

I recently got my new computer. I installed Genshin and all of that, the i installed Cultivation.zip but when i open it, it shows the CMD and closes. Any idea how to fix that?

Cannot start Cultivation from source code

I tried starting cultivation using npm run start:dev but it doesn't work because it tries to use yarn (I don't have yarn installed). I already installed dependencies with npm i also, I'm using the branch "patching".

Screenshot:
image

Internal Proxy Exceptions

Add this to the proxy exceptions so that we can use discord with cultivation.
https://*.discord.com;https://*.discordapp.net;https://discord.gg/*;https://*.discordapp.com;https://*.discordapp.net;https://*.discordapp.net;https://*.discord.media;https://*.discord.gift/*
image
I tried to search in registry after what store these values but weren't able to find it

Entering the teapot creates an error

Whenever I give myself a teapot, select a realm layout and enter, the main house doesn't exist and the placement function is gone. Then, I get this error in the console and get a white screen the next time I try to enter the door into the game.
image

Cultivation keeps connecting to official server

I'm pretty sure that I followed all the steps correctly, but when I launch Genshin via Cultivation, it keeps connecting to the official server. Btw, I hosted my own local server. The command prompt works fine, I can even create an acc with it. Idk if I messed up at any part, so I really need some help

resources aren't copied over

GrasscutterResources-%latest% contents are not copied or moved into resources automatically after unzip.

This might be a feature request instead of a bug.

Ability to set server download path

We should be able to set the download path for Grasscutter when using Cultivation to download Grasscutter. Same for the Data and Resources file as well. I know that there is a workaround by installing Grasscutter manually, but this should be a nice quality of life for those that aren't advanced.

Add trigger for unpatching on SIGTERM and SIGKILL

Currently if you cultivation gets closed by any abrupt way, the patching isn't undone, leading to the proxying to stay activate, leading to many problems on internet usage (like certificate validation). To solve that, one has to reopen cultivation and then launch the game from it, it will fail to patch, but then when closing the game properly, it will unpatch it. Adding triggers for abrupt interruptions and unpatching at that time would solve that issue.

Genshin Impact System Error

So I tried to open Genshin Impact on the Cultivation launcher and when I try to login it says: "System Error. Please try again later.". I've looked if I missed something in the process but seems that there's nothing that I've left:

  • I've installed the Proxy certificate
  • I've put the WIndows proxy settings set to manual
  • I have the 2.8 client
  • I unchecked HTTPS and disabled Encryption

If anyone could help I would be very grateful!

Crash

Followed the steps to build,but crashed soon when clicked "Launch".
When using yarn start:dev,
the terminal showed:
Failed to parse response: missing field bg_file at line 1 column 279321
Failed to parse response: missing field bg_file at line 1 column 279321
Patching metadata file: C:\Users\1111\AppData\Roaming\cultivation\metadata\global-metadata-unpatched.dat
Successfully decrypted global-metadata
Replacing password key
Replacing dispatch key
fatal runtime error: Rust cannot catch foreign exceptions
error Command failed with exit code 4294967295.
info Visit https://yarnpkg.com/en/docs/cli/run for documentation about this command.
error Command failed with exit code 3221226505.
info Visit https://yarnpkg.com/en/docs/cli/run for documentation about this command.

cannot connected to proxy

image
I looked at other issues, most of them have the text connect to proxy, but why mine can't connect?

Genshin Impact crash

i started the server,mongodbcompass and start to open genshin impact with all the mods and it crashed after 3dmigoto successfully injected into the game

Added a proxy function to block WindSeedClientNotify|增加一个代理功能以阻止WindSeedClientNotify

EN:
I noticed that WindSeedClientNotify is blocked in Grasscutter because it can execute lua scripts remotely. This can be harmful to players.
But if you want to add custom plots then WindSeedClientNotify may be necessary
So I hope to add a proxy function that can be controlled by the player to censor the game's kcp traffic to filter WindSeedClientNotify
While Akebi can do it, not every player uses Akebi
CN:
我注意到Grasscutter中阻止WindSeedClientNotify因为它可以远程执行lua脚本。这可能会对玩家产生危害。
但是如果想添加自定义剧情。那么WindSeedClientNotify或许是必要的
所以希望添加一个可以让玩家自行控制的代理功能对游戏的kcp流量进行审查以过滤WindSeedClientNotify
虽然Akebi可以做到,但不是每个玩家都使用Akebi

Crashes when cancelling UAC on game launch

Cultivation crashes when you click Launch and hit No when UAC asks if "CertainAnimeGame.exe" wants to make changes to your device.
I'm pretty sure this worked before and I've noticed that system_helpers::run_program was changed in PR #20 which was merged in with commit 0b2296f.

Debug Information:

thread 'main' panicked at 'called `Result::unwrap()` on an `Err` value: Os { code: 1223, kind: Uncategorized, message: "The operation was canceled by the user." }', src\system_helpers.rs:6:21
note: run with `RUST_BACKTRACE=1` environment variable to display a backtrace
error: process didn't exit successfully: `target\debug\cultivation.exe` (exit code: 101)0. Error = 0
error Command failed with exit code 4294967295.

Error when trying to sign in

When I try to sign into an account that I have created in the server terminal I get the error "System Error. Please try again later."

I've installed the Proxy certificate
I have the 2.8 client
I unchecked HTTPS and disabled Encryption

I fixed it. I had my proxy set to automatic

got a sign error

When I login in games,I got an error message “System Error,please try after a minite”。
The Server run in localhost also got an error but not crash,so I ignore it.
image
When I run the client,the terminal also give me an error message.
image
I will appreciate it very much if someone help me.

Domains

I don't know if this is just an issue I have since I haven't seen anyone complaining but I was doing the thundering fury domain and I got to 10/15 kills and nothing else spawned so I couldn't complete the domain.

Registry is always wiped

The "Wipe Login Cache" toggle doesn't work; the registry is always wiped. Looking at the code, it seems the wipe_registry() function is being called unconditionally:

// First wipe registry if we have to
await invoke('wipe_registry', {
// The exe is always PascalCase so we can get the dir using regex
execName: (await getGameExecutable())?.split('.exe')[0].replace(/([a-z\d])([A-Z])/g, '$1 $2'),
})

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