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#Tremulous 1.3 assets repository

This repository contains all assets from Tremulous's test server for 1.3 release.

##Tremulous License

Tremulous is licensed in two broadly separate sections: the code and the media.

The code is licensed under the GNU GENERAL PUBLIC LICENSE. This license is contained in full in the file named GPL. Please be aware of the exceptions to this license as listed below.

The media is licensed under the CREATIVE COMMONS ATTRIBUTION-SHAREALIKE 2.5 LICENSE. Please read http://creativecommons.org/licenses/by-sa/2.5/ to learn more about this license. The full license text is contained in the file named CC. Please be aware of the exceptions to this license as listed below.

###Code License Exceptions

The following files contain sections of code that are not licensed under the GPL, but are nevertheless GPL compatible. The license text for these licenses is contained within the files as listed.

Files License
src/qcommon/unzip.c zlib license
src/game/bg_lib.c BSD license
src/client/snd_adpcm.c Stichting Mathematisch Centrum license
src/jpeg-6/* JPEG license

###Media License Exceptions

Please take a look at LICENSE.md for informations about license exceptions.

aaa-assets's People

Contributors

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aaa-assets's Issues

[UPDATE] Add GrangerHub's other assets ?

So that some can maybe rework the work ?
No one has access to new things such as teleporter and spitfire.

THIS IS JUST A REQUEST, IT CAN BE CLOSED AT ANY MOMENT

Weapon particles and FX fixups round 1

  • verysmallrock: lighting diffuse, small chunks, faster travel
  • blaster: particles don't show up when very close
  • shotgun: small shot holes impact mark, hot slug/shot fade. Fix shell casing eject, model orientation, slower speed, less bounce
  • pain saw: impact particles should fade out not in, 'hot spark' look with smaller sparks
  • rifle: reduce dlight flash, fix brass eject
  • lasergun: recolor lazors and impact particle, smaller and less bright dlight flash on hit (laz0r light is tight)
  • mass driver: Reduce particles to 3 or 6, make them more like a bolt instead of dot, fade out fast, no bounce
  • chaingun: fix brass ejector location (move right and closer to camera) and lower magnitude
  • flame thrower: less uniform scorch mark, start smaller
  • pulse rifle: smaller impact mark
  • lucifer cannon: primary eject fewer and smaller fast primaries only, fade faster. secondary no ejector. primary impact, only primary particles ejected. secondary impact, only red particles ejected
  • lightning gun: new impact marks
  • grenade launcher: smoke trail for launched nade
  • portals: stronger contrast on portals, extend inside of the ring over portal surface (polygonoffset?), offset gfx for imperfect overlap (to fix both-color washout), remove pixel junk at edge of portal ring, fewer orange and blue mini particles with no bounce

botscamp asset import / changes

  • Switch rifle and chaingun sounds
  • rifle impact ricochet
  • brass ejection sounds
  • lasgun sound
  • flamer sound
  • mgturret fire sound
  • telsagen idle sound
  • pulserifle skin
  • jetpack smoke
  • bots skins
  • acid tube particles

Needed assets for swirl

  • HUD icons for new grenade types
  • HUD element for HP reserve status from Biokit use
  • Alien .skins for chrysalis armor
  • Segmented Tyrant model (head can look around)
  • Scorch impact marks / flame effects for flamethrower impact on surfaces
  • New models for different grenade types: Incendiary, fragmentation, nade launcher nade
  • Lasermine model
  • New particles / visual fx for different nade types

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