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Loading meshes is broken; missing some base functionality

Hey there,

when I try your example of loading the bunny this is what I get:
image

That doesn't look like a bunny :). The sphere generation example does work, and something happens with the interactive reducer, but the mesh is still messed up.

Also, is there a reverse method to DMeshToUnityMesh (UnityMeshToDMesh)?

Addendum: here's the code I'm using, mostly from the example:

void Start () {
        string curPath = Application.dataPath;
        string filePath = Path.Combine(curPath, "..\\sample_files", "bunny_solid.obj");
        startMesh = StandardMeshReader.ReadMesh(filePath);

        // from original example
        MeshTransforms.FlipLeftRightCoordSystems(startMesh);
        MeshTransforms.Translate(startMesh, -startMesh.CachedBounds.Center);
        MeshTransforms.Scale(startMesh, 8.0 / startMesh.CachedBounds.MaxDim);

        // load wireframe shader
        Material wireframeShader = g3UnityUtils.SafeLoadMaterial("wireframe_shader/Wireframe");

        // create initial mesh
        meshGO = g3UnityUtils.CreateMeshGO("start_mesh", startMesh, wireframeShader);
    }

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