Comments (1)
Like you said, Radeon Rays only executes ray tracing code on GPU. It's not intended for using CPU,
However you could imagine doing your ray tracing on GPU while you do something else on CPU, but that is not in scope of this project.
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Related Issues (20)
- Vulkan synchronization HOT 2
- RadeonRays for collision detection between deformable objects HOT 3
- Portability? Source code access? HOT 7
- Does Radeon Rays 4.0 enable real-time ray tracing for dynamic scenes? HOT 1
- error tutorial_vk with RTX2070S HOT 2
- Documentation 404 HOT 3
- VisualStudio Community 2019 support
- Maximum number of instances in the scene
- Lost Metal support?
- where are the source codes of the trace kernels in radeon rays 4.1 ? HOT 1
- Call radeonrays 2.0 intersection directly from vulkan/gl/d3d shaders? HOT 1
- vk::Device::waitForFences: ErrorDeviceLost after few iterations of intersection commands
- Build instructions? HOT 1
- 16-bit indices are exposed in the API but left unimplemented, causing TDRs on client software
- Temporary upload buffers are bound as UAVs in DX12 scene build dispatches HOT 1
- Question: two level BVH and arbitrary primitives
- compute shader is broken on latest windows build? HOT 2
- multiplatform
- RadeonRays 4.1, DirectX 12.0, EMBEDDED_KERNELS=ON: "Cannot create compute pipeline" error when calling rrCreateContextDX()
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