Comments (2)
get this warning on 4.0:
DX12:
D3D12 WARNING: ID3D12ShaderBytecode::CreatePipelineState: Shader is corrupt or in an unrecognized format, or is not signed. Ensure that DXIL.dll is used to sign the shader. This shader and PSO containing it will not be validated. [ EXECUTION WARNING #1243: NON_RETAIL_SHADER_MODEL_WONT_VALIDATE]
VK:
VUID-vkBindBufferMemory-size-01037(ERROR / SPEC): msgNum: -1888562224 - Validation Error: [ VUID-vkBindBufferMemory-size-01037 ] Object 0: handle = 0xe4607e00000000a4, type = VK_OBJECT_TYPE_BUFFER; | MessageID = 0x8f6ed3d0 | vkBindBufferMemory(): memory size minus memoryOffset is 0x2003d40 but must be at least as large as VkMemoryRequirements::size value 0x2003e00, returned from a call to vkGetBufferMemoryRequirements with buffer.
though runs fine and able to get output file on both vk and dx12
from radeonrays_sdk.
on 4.1
when running test_dx, the following error happens when calling dx::CreateIntersector
D3D12 ERROR: ID3D12Device::CreateComputeShader: Compute Shader is corrupt or in an unrecognized format.
from radeonrays_sdk.
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