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GameOfLife

A simplistic cellular automaton similuator used to implement the rules from Conway's Game Of Life.

To learn more about Conway's Game of Life, check out this link: http://www.conwaylife.com/wiki/Conway%27s_Game_of_Life

Dependancies

Utilities

  • Manual Tile Input - User tile selection via mouse input
  • Random Selection - Alternative random selection based on probability (see frequency)
  • Trail Tiles - Set tiles that were active last step as Red, to create a 'burning' effect
  • Area Tiles - Set inactive tiles previously occupied at any point Blue, showing traversed areas (Note: this minorly reduces simulation tick speed)

Option Variables

  • board_size - Size of rendering canvas (pixels)
  • tile_size - Size of each tile (pixels) (Note: for optimal use, make sure board_size / tile_size is an integer resulting in a factor of board_size)
  • interval - Temporal step value (default: 40 ms)
  • frequency - the chance of generating a tile when using the Random Selection method (default 30, 30% active tile rate)

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