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Shadow/Shadowmaster Balance adjustent request

Hello

I tested out this mod and i am generally very happy with the D&D/fantasy aestetics of it.
However when actually running it there were some distinct problems with the shadow monsters that stood out to me and i wanted to bring up for your consideration

First off, the shadowmasters are too common. Its a (mini)boss style encounter that if you are unprepared for it will really mess you up. Its very powerful and has a great amount of HP.
However its spawn rates seem to be far too high. I could fly through a cave system in creative mode and count groups of 5-10 shadowmasters in a single cave. For its sheer strength the creature is too common and the spawnrates should be adjusted (lowered).
Perhaps to something like the gazer's, because i was unable to find that creature spawning naturally.
I would also recommend you give the shadowmancer a distinct sound so that players are aware its around and be not (as) surprised by it when exploring caves. Perhaps a remix of the blaze sound if you dont want to make your own.

Secondly i take issue with the shadowmancer only really being defeatable by gold tools and armor due to its massive damage resistance and crippling darkness effect.
That is just not a very fun way of designing creatures, especially since the player has no way of finding out its weakness without checking this mod's page.
Its fine if the shadows have a weakness to gold, but it shouldnt be that that is the only way to reasonably beat them. Ideally it would be that you can defeat a shadow(master) with an iron sword, you can just do so much more easily by using gold equipment.
Also i wanted to ask, are those monsters considered 'undead'? Do they interact with the 'smite' enchantment?

TL;DR: i request the spawn rates for the shadowmaster to be lowered to make it more rare, its damage resistance to non-gold weapons to be lowered and its darkness aura to be reduced in severity somewhat.

Spamming server console 1.18.2

While anyone is in the nether, the server console spams the following message. The X/Y/Z number change, but the message is constant.

I'm using DungeonDenizens-mc1.18.2-f40.1.0-v1.0.0.jar

11:34:07] [Server thread/INFO] [co.so.dd.DD/]: checking nether spawn rules at -> MutableBlockPos{x=392, y=52, z=44}

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