sideprojects's People
sideprojects's Issues
Lightning Attack
Requires Line Effects
Forked Lightning: Ability will need to launch lines at multiple targets simultaneously and handle the death of the "primary" target gracefully.
Chain Lightning: Ability will need to search for valid targets within radius of target and draw lines between targets.
Debuffs
Stun
Slow
Main Menu: Map Select
Map grid, or auto launch into tutorial
VFX Attachment Points
VFX should be attachable to specific points on the body, such as muzzle flashes on weapons
Main Menu: Extras
Options, Credits
Alien Artifacts
Alien Artifacts are items discovered by Heroes upon killing enemies and destroying lairs. They are strange and superior weapons, armor, equipment, and consumables. A Xeno Temple is required to identify and use these items.
Ability Pulses
Launch multiple salvos of projectiles
new fields:
Pulse Count
Pulse Period
Max Combat Distance
While in combat, units should only pursue for a specified distance. If a unit is attacked and its target is too far away to attack, it should consider attacking its attacker.
Invisible Monster Spawners
Invisible indestructible untargetable monster den at the edge of the map, kept in fog of war
Tax Collection
Tax Drones go to the various buildings and collect their stored Credits, and return them to the Castle.
UI Sound Effects
GameManager Prefab
Create bundled GameManager object by throwing relevant scripts on main canvas, and prefab the entire UI.
The GameManager object references an uninstantiated LevelData prefab.
Use GameObject tags to mark quest objectives.
Scrap Mechanics
Mechanical units dropping scrap on death
Scavenger units picking up scrap
Abilities that cost scrap
Building upgrade that causes it to generate scrap
In-Match Game Menu
Pauses game.
- Quit
- Restart
- Map Objective
- Toggle Music
- Help Resource
Map Unlocking
Copy puppy potions
Auto Saving/Loading
Copy puppy potions
Tutorial
Loading Screen
persistent level loader object
Unit Display Frame
Health bar, energy bar, state start icons, name & level. Heights determined by navmeshagent or navmeshobstical - GetHeight(). Fix healthbar fill.
Learning Abilities
Units should be able to learn abilities once they’ve been researched (at the Xeno Temple, for example)
Occupying Buildings
Units should occupy buildings when shopping, doing research, or sleeping. Maybe create a state list for things that take place inside buildings.
Random names for Heroes
Item Abilities
If items have abilities they should be considered for use by their owner
Unit Description Text
Heroes, Structures, and Enemies all require description text
Consumable Stacks
Add support for stackable items like Chips and Scrap.
Run/Walk Animations
Slower units should use their walking animation
Energy Casting
Some abilities require energy to cast.
Abilities activated by power level
Among abilities available for use, the one chosen should be the highest level.
Constructing Buildings over Time
A building starts at 5% HP and must be built to full health by workers before it can be used
Recommend Projects
-
React
A declarative, efficient, and flexible JavaScript library for building user interfaces.
-
Vue.js
🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.
-
Typescript
TypeScript is a superset of JavaScript that compiles to clean JavaScript output.
-
TensorFlow
An Open Source Machine Learning Framework for Everyone
-
Django
The Web framework for perfectionists with deadlines.
-
Laravel
A PHP framework for web artisans
-
D3
Bring data to life with SVG, Canvas and HTML. 📊📈🎉
-
Recommend Topics
-
javascript
JavaScript (JS) is a lightweight interpreted programming language with first-class functions.
-
web
Some thing interesting about web. New door for the world.
-
server
A server is a program made to process requests and deliver data to clients.
-
Machine learning
Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.
-
Visualization
Some thing interesting about visualization, use data art
-
Game
Some thing interesting about game, make everyone happy.
Recommend Org
-
Facebook
We are working to build community through open source technology. NB: members must have two-factor auth.
-
Microsoft
Open source projects and samples from Microsoft.
-
Google
Google ❤️ Open Source for everyone.
-
Alibaba
Alibaba Open Source for everyone
-
D3
Data-Driven Documents codes.
-
Tencent
China tencent open source team.