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Home Page: https://forgejs.org/
License: Apache License 2.0
ForgeJS is a javascript framework that unleashes immersive WebVR experiences.
Home Page: https://forgejs.org/
License: Apache License 2.0
Sorry this is probably not the appropriate channel to ask this question but the forum I don't think is maintained any more and I'm not sure if the slack channel is going on either. I did request to be added to the forum but still waiting on approval.
Anyway, how are people generating the keyframes for the director's cut?
Thanks,
Mike
Hi,
when switching between scenes the DOM from Hotspot dom is not removed:
https://releases.forgejs.org/latest/doc/jsdoc/hotspots_HotspotDOM.js.html#line380
whereas it is removed in the HotspotDOM.hide() function:
https://releases.forgejs.org/latest/doc/jsdoc/hotspots_HotspotDOM.js.html#line348
This creates the problem, that the DOM remains stay on the screen when scenes are switched.
best regards,
Heinrich
When hitting the WebVR button as detailed in http://forgejs.org/tutorials/basics/how-to-webvr, instead of showing cardboard instructions then a stereo view of the scene, the cardboard instructions are shown but followed by a black screen
0.9.2
budo --live --verbose --port 3000 --ssl --cors -wg '**/*.{html,css,json}'
Hello, I couldn't find any information on the future of this project. Is it still alive?
I have a playlist assigned on a scene but when i leave this scene to another (with no playlist assigned), the playlist continues to play whereas it should not.
0.9.5
To really work around and stop the playlist on scene 2, i need to assign a invalid playlist id to the scene 2
Thanks for this amazing framework.
Is there a way to get npm package for forgejs ?
Thanks
Here is the current state of the decoding of video streams with ForgeJS
On ubuntu forgejs play movies correctly but on windows dont play and has problem.
How can i fix it?
I was trying to use "WebVR" functionality to enable higher immesrion using VR Headset like Oculus Go, Google Daydream.
I see WebVR button, but when I click it, I enter black emptiness and see just never ending "loading" sign
0.9.5
When trying to initialize a FORGE.Viewer
after messing with window.history, it fails at this line:
Line 144 in b3b33cd
and throws the following error:
forge.js:40047 Uncaught TypeError: Cannot read property 'uid' of undefined
at FORGE.History._addState (forge.js:40047)
at FORGE.History._sceneLoadStartHandler (forge.js:40003)
at FORGE.Listener._execute (forge.js:2998)
at FORGE.Listener.execute (forge.js:3030)
at FORGE.EventDispatcher.dispatch (forge.js:2765)
at FORGE.Story._sceneLoadStartHandler (forge.js:3557)
at FORGE.Listener._execute (forge.js:2998)
at FORGE.Listener.execute (forge.js:3030)
at FORGE.EventDispatcher.dispatch (forge.js:2765)
at FORGE.Scene.loadStart (forge.js:5319)
Can be fixed by checking if currentState.scene
is defined before trying to read from it:
else if (!currentState.scene || currentState.scene.uid !== newState.scene.uid)
When setting the playlist volume through the API: For example when requesting viewer.playlists.playlist.volume = 1
only the volume of the audio track currently played is executed.
Note: It is weird but cool in a way because there is no track volume supported in the JSON reference.
0.9.5
"playlists": {
"volume": {
"default": 0.1,
"max": 1.0
},
"lists": [
{
"uid": "playlist-1",
"name": "Playlist #1",
"default": "audiotrack-1",
"tracks": ["audiotrack-1","audiotrack-2"],
"autoPlay": false,
"volume": {
"default": 0.3,
"max": 1
}
}
],
"tracks": [
{
"uid": "audiotrack-1",
"author": "Olive",
"name": "Cat",
"url": "assets/sounds/cat.mp3"
},
{
"uid": "audiotrack-2",
"author": "Olive",
"name": "Bird",
"url": "assets/sounds/bird.mp3"
}
]
}
viewer.playlists.playlist.volume = 1
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