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1804devs avatar 1804devs commented on June 18, 2024

Some guidance would be helpful, but I've started coding for the Wanderer component. I'm not sure if I'm heading in the right direction.

from agones.

1804devs avatar 1804devs commented on June 18, 2024

// Wanderer component
package main

import (
"bytes"
"encoding/json"
"log"
"net/http"
"time"
)

type Config struct {
// Define configuration struct
}

func main() {
// Define the Agones API endpoint
agonesEndpoint := "http://agones-api.example.com/config"

// Implement logic to trigger configuration changes
for {
    // Generate random configuration changes
    config := generateRandomConfig()

    // Convert configuration to JSON
    configJSON, err := json.Marshal(config)
    if err != nil {
        log.Println("Error marshalling configuration:", err)
        continue
    }

    // Perform configuration change request to Agones API
    _, err = http.Post(agonesEndpoint, "application/json", bytes.NewBuffer(configJSON))
    if err != nil {
        log.Println("Error sending configuration request:", err)
        continue
    }

    log.Println("Configuration change successful:", config)

    // Sleep for a defined interval before next configuration change
    time.Sleep(30 * time.Minute)
}

}

func generateRandomConfig() Config {
// Implement logic to generate random configuration changes
return Config{}
}

// Producer component
package main

import (
"agones.dev/agones"
"context"
"log"
"time"
)

func main() {
// Initialize Agones SDK client
client, err := agones.NewClient()
if err != nil {
log.Fatal("Error initializing Agones client:", err)
}

// Continuously scale Fleets and allocate GameServers
for {
    // Scale Fleets
    err := scaleFleets(client)
    if err != nil {
        log.Println("Error scaling Fleets:", err)
    }

    // Allocate GameServers
    err = allocateGameServers(client)
    if err != nil {
        log.Println("Error allocating GameServers:", err)
    }

    // Sleep for a defined interval before next action
    time.Sleep(1 * time.Minute)
}

}

func scaleFleets(client *agones.Client) error {
// Implement logic to scale Fleets
return nil
}

func allocateGameServers(client *agones.Client) error {
// Implement logic to allocate GameServers
return nil
}

// Monitor component
package main

import (
"github.com/prometheus/client_golang/prometheus"
"github.com/prometheus/client_golang/prometheus/promhttp"
"log"
"net/http"
)

func main() {
// Register Prometheus metrics
requestDuration := prometheus.NewSummaryVec(
prometheus.SummaryOpts{
Name: "http_request_duration_seconds",
Help: "HTTP request duration in seconds.",
},
[]string{"handler", "method"},
)
prometheus.MustRegister(requestDuration)

// Define HTTP handler to expose metrics
http.Handle("/metrics", promhttp.Handler())

// Start HTTP server to expose metrics
log.Fatal(http.ListenAndServe(":8080", nil))

}

from agones.

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