Comments (3)
I have tested it on Debian rodete (amd64)
with minikube v1.32.0
.
Installed the Agones using helm (https://agones.dev/site/docs/installation/install-agones/helm/#installing-the-chart).
Also Created GameServer using this link kubectl create -f https://raw.githubusercontent.com/googleforgames/agones/release-1.39.0/examples/xonotic/gameserver.yaml
Everything worked perfectly fine for me.
Refer this link for complete GameServer Specifications https://agones.dev/site/docs/reference/gameserver/.
Checkout the Xonotic gameserver yaml https://github.com/googleforgames/agones/blob/main/examples/xonotic/gameserver.yaml
Also try with default portPolicy and protocol?
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I have tested it on
Debian rodete (amd64)
withminikube v1.32.0
. Installed the Agones using helm (https://agones.dev/site/docs/installation/install-agones/helm/#installing-the-chart). Also Created GameServer using this linkkubectl create -f https://raw.githubusercontent.com/googleforgames/agones/release-1.39.0/examples/xonotic/gameserver.yaml
Everything worked perfectly fine for me. Refer this link for complete GameServer Specifications https://agones.dev/site/docs/reference/gameserver/. Checkout the Xonotic gameserver yaml https://github.com/googleforgames/agones/blob/main/examples/xonotic/gameserver.yaml Also try with default portPolicy and protocol?
For the game server xonotic:1.8, it also worked perfectly fine for me. My problem is that I am using my own game server image and the error that I encountered is very similar to the error that I found in gcr.io/agones-images/xonotic-example:0.5 image. Therefore, I wanna know what is probably happening to my game server. Actually I am using node js for my game server. Am I supposed to call SDK.health() and SDK.ready() in my game server even though there is a agones-gameserver-sidecar in my kubernetes pod?
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I have tested it on
Debian rodete (amd64)
withminikube v1.32.0
. Installed the Agones using helm (https://agones.dev/site/docs/installation/install-agones/helm/#installing-the-chart). Also Created GameServer using this linkkubectl create -f https://raw.githubusercontent.com/googleforgames/agones/release-1.39.0/examples/xonotic/gameserver.yaml
Everything worked perfectly fine for me. Refer this link for complete GameServer Specifications https://agones.dev/site/docs/reference/gameserver/. Checkout the Xonotic gameserver yaml https://github.com/googleforgames/agones/blob/main/examples/xonotic/gameserver.yaml Also try with default portPolicy and protocol?For the game server xonotic:1.8, it also worked perfectly fine for me. My problem is that I am using my own game server image and the error that I encountered is very similar to the error that I found in gcr.io/agones-images/xonotic-example:0.5 image. Therefore, I wanna know what is probably happening to my game server. Actually I am using node js for my game server. Am I supposed to call SDK.health() and SDK.ready() in my game server even though there is a agones-gameserver-sidecar in my kubernetes pod?
It was my mistake. Misunderstood the concept of agones. I should call the SDK.health() and ready() in my gameserver. It is working now. Thank you so much for the reply.
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Related Issues (20)
- In-place Agones Upgrades: Storage Compatibility HOT 2
- Helm Param Update: Default to agones.controller if agones.extensions is Missing HOT 2
- RFC: Graduate Counters & Lists (`CountsAndLists` feature flag) to Beta HOT 3
- Update best practices for multi-cluster allocation
- Docs: Update High Available to include more details.
- Configurable Allocator HTTP status codes on failure HOT 6
- Fail CI if a PR updates an example without modifying the version HOT 3
- In-place Agones Upgrades: Testing HOT 2
- Release 1.40.0 HOT 1
- Direct connection to a GameServer/Pod without NAT HOT 14
- [mTLS]: allocator server can not verify client certificate when client certificate auto renew HOT 2
- Refactor simple-game-server
- `make gen-all-sdk-grpc` is ineffective for nodejs HOT 9
- [Docs] Single source of truth for example yaml files HOT 2
- Fleet autoscaler scale down delay HOT 1
- metadata.finalizers: "agones.dev": prefer a domain-qualified finalizer name to avoid accidental conflicts with other finalizer writer HOT 1
- Implement Count functions in SDKServer, and write e2e tests HOT 1
- sdkserver: add functionality to remove game server annotations
- sdkserver: add functionality to set multiple game server annotations at once HOT 3
- [e2e] Document the best path for making changes to simple-game-server for e2e tests HOT 1
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