Comments (4)
Maybe you mean from the Allocation Service?
agones/proto/allocation/allocation.proto
Lines 42 to 45 in 1eb72bc
So the reason we never returned the namespace
is the namespace is included in the AllocationRequest
- Allocations can't go cross namespace
- so you know what your namespace is when you send it 😄
from agones.
Just checking in on this question. I thinks it's answered and we can close things - but lemme know if not, and we can dig deeper. Otherwise I'll give this a close shortly.
from agones.
Hi @jlory,
It is returning the namespace
.
I described GameServer when it was in ready state and got the same response as mentioned here: https://agones.dev/site/docs/getting-started/create-gameserver/#2-fetch-the-gameserver-status
Also, it's returning the namespace
once the GameServer is allocated
as you can see gameserver details here: https://agones.dev/site/docs/getting-started/create-fleet/#4-allocate-a-game-server-from-the-fleet
from agones.
We can close this, I guess we can keep the namespace from the original call, it seems good enough.
from agones.
Related Issues (20)
- JSON Patch in GameServer Controller is Lossy on Int64 HOT 1
- runtime.boundsError from watchGameServer HOT 9
- Agones SDK for Unity Client Server example HOT 9
- SDK Server: Adopt Sidecar Containers HOT 1
- Rust CountsAndLists SDK implementation and conformance tests HOT 1
- Node.js CountsAndLists SDK implementation and conformance tests HOT 3
- C++ CountsAndLists SDK implementation and conformance tests
- Unity CountsAndLists SDK implementation HOT 1
- Unreal CountsAndLists SDK implementation
- Counters and Lists: Default Grafana dashboards
- Unreal implementation and conformance tests HOT 1
- Docs: Enhance "Scheduling and Autoscaling" with details on Counts and Lists
- Docs | Integration Patterns: Update Allocating based on GameServer Player Capacity to use Lists
- Docs | Integration Patterns: Update High Density GameServers to use a Counter
- Docs: Do you want a migration guide from Player Tracking to Lists?
- Migrate away from using the generate-groups script from k8s.io HOT 8
- Return Counter and List data when Allocating a GameServer HOT 6
- Adding GameServerSet Metric HOT 5
- Add pod label with allocation state HOT 8
- [ Terraform | GKE ] Add option to not create `agones-metrics` nodepools with cluster
Recommend Projects
-
React
A declarative, efficient, and flexible JavaScript library for building user interfaces.
-
Vue.js
🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.
-
Typescript
TypeScript is a superset of JavaScript that compiles to clean JavaScript output.
-
TensorFlow
An Open Source Machine Learning Framework for Everyone
-
Django
The Web framework for perfectionists with deadlines.
-
Laravel
A PHP framework for web artisans
-
D3
Bring data to life with SVG, Canvas and HTML. 📊📈🎉
-
Recommend Topics
-
javascript
JavaScript (JS) is a lightweight interpreted programming language with first-class functions.
-
web
Some thing interesting about web. New door for the world.
-
server
A server is a program made to process requests and deliver data to clients.
-
Machine learning
Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.
-
Visualization
Some thing interesting about visualization, use data art
-
Game
Some thing interesting about game, make everyone happy.
Recommend Org
-
Facebook
We are working to build community through open source technology. NB: members must have two-factor auth.
-
Microsoft
Open source projects and samples from Microsoft.
-
Google
Google ❤️ Open Source for everyone.
-
Alibaba
Alibaba Open Source for everyone
-
D3
Data-Driven Documents codes.
-
Tencent
China tencent open source team.
from agones.