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Arduino based Solenoid controller

Have an Arduino attached to the hub via a serial port. Send the orchestra configuration over it.

The Arduino will process the orchestra pattern and activate a series of 4 solenoids that act as the notes on an instrument. Or 8 if it is two player!

The player can then attach the solenoid to any surface to create different sounds.

Inspiration: https://github.com/mcqn/RFIDrum/blob/master/RFIDrum.ino
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Create an Arduino Orchestra Controller to control and panel of LEDs

The hub has a pluggable module system that lets you strip out the OSC/MIDI stuff that is alrady there.

A developer could create an Arduino sketch that reads from the serial port and based on the data toggles output pins that attach to an LED array and will replicate what the user sees on the sequencer board.

For example, even though this is Bluetooth you could build this: http://www.youtube.com/watch?v=4lL3AH8_jH4

Or you could get a couple of these and patch them in to a grid... http://oomlout.co.uk/collections/extra-pieces/products/led-matrix-8x8-bicolour

Create a start script for SketchBot

It should:

  • Check all the dependencies
  • launch the UI server --- optional output to a file
  • launch the robot controller --- optional output to a file
  • open the browser to the page.

Fix indenting on JS

The JS is a bit of a mess, it needs to be formatted correctly and consistently.

2 or 4 spaces.

Add pre-commit hook for grunt-jsbeautifier

Shall we add a pre-commit hook to make sure the project is adhering to the style guide before it gets committed?

Very trivial to implement but good to keep consistency in the project's codebase

Add mobile web support

The UI for the Sketchbot and the Orchestra need to be updated significantly to get it working on mobile.

Decouple OSC from project

Currently it sends very specific commands, this stops other people from creating drivers to existing hardware that can't be changed.

files required that don't exist

In the file ./Orchestra/sw/realtimeserver/weblab/orchestra/LiveManager.js there are files being required that no longer exist in the project files.

21 var PlayerLayout = require("./data/PlayerLayout"); 22 var MuseumUser = require("./user/MuseumUser"); 23 var MuseumClient = require("./user/MuseumClient"); 24 var MessageEncoder = require("./utils/MessageEncoder"); 25 var MessageIds = require("./constants/MessageIds");

What shall we do about this, if anything?

Document MAX more throughly

The MAX integration is a little abstract and not documented.

Now that I have MAX licence we should be able to at least document what is happening and what the OSC->MIDI software is doing.

Hook up Sketchbot to RepRap

The Sketchbot produces a series of lines and vectors which in isolation might not be great for a RepRap however it could either just output everything separately or create a simple base, or join every line together.

Make SketchBots mobile friendly

TODO we can split these out if needs be:

  • Define the viewport
  • Define the breakpoints for the media queries
  • Check it all works with Touch (you can emulate this on a desktop in Chrome DevTools)
  • Create the UI for the appropriate break points.

Currently the Sketchbot looks like this on a desktop:

screen shot 2013-08-13 at 6 42 47 pm

However, on a mobile screen it is all cut-off

screen shot 2013-08-13 at 6 45 33 pm

I am not quite sure how it should appear on mobile yet, so comments should include screen shots.

Make Orchestra work on mobile

TODO we can split these out if needs be:

  • Define the viewport
  • Define the breakpoints for the media queries
  • Check it all works with Touch (you can emulate this on a desktop in Chrome DevTools)
  • Create the UI for the appropriate break points.

Currently Orchestra looks like this on desktop
screen shot 2013-08-13 at 7 04 55 pm

And like this on mobile
screen shot 2013-08-13 at 7 05 09 pm

I am not quite sure how it should appear on mobile yet, so comments should include screen shots.

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