Comments (3)
One disadvantage to this approach at the moment is that getting bindgen to work correctly with clang msvc compatibility at the moment is not straightforward (it's doable, but far from user-friendly - see rust-lang/rust-bindgen#975), and requires extra environment configuration from the user. Bindgen also requires a libclang installation to build.
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Thanks for the warnings, @dylanede! Apparently I'm just attracted by this shiny new thing (well, to me). Based on what you've said, maybe I should just delay trying this.
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Closing since I won't work on this.
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Related Issues (20)
- Updating shaderc version HOT 3
- Linking error when building with target-feature=+crt-static HOT 2
- Unable to build on Ubuntu 20.04 LTS - build wants "python" by name, but which one? HOT 3
- Can't find `/usr/lib/libshaderc_shared.so` HOT 1
- Build fails on Windows with Windows store Python HOT 7
- Can Compiler be Send, even Sync? HOT 1
- cannot find native shaderc library on system but Vulkan-SDK is installed
- Cannot find native shaderc library on system HOT 5
- Requesting a patch release 0.8.2 HOT 1
- [Possible Regression] Link failure on `1.67-x86_64-pc-windows-msvc` HOT 1
- shader_stage pragma for task and mesh not available
- Can't build a lib for Windows with MT_StaticRelease
- Failing to build on mac m1
- dylib not found when running without "cargo run" on macOS Sonoma
- Provide a feature to prefer static linking
- Crates that use shaderc at build time fail to build on docs.rs HOT 5
- Run in CI/GitHub Actions HOT 1
- mingw-w64-x86_64-ninja compiler errors for MSVC rust cargo build
- Extensions? HOT 1
- error: linking with `link.exe` failed: exit code: 1120 HOT 8
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