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pindrop's Issues

File not found during compilation?

Hi there, I am exploring the use of pindrop in my game and am getting the following "file not found" errors during compilation:

8>pindrop\src\mixer\sdl_mixer\mixer.cpp(18,10): error C1083:  Cannot open include file: 'audio_config_generated.h': No such file or directory
8>pindrop\src\mixer\sdl_mixer\real_channel.cpp(20,10): error C1083:  Cannot open include file: 'sound_collection_def_generated.h': No such file or directory
8>pindrop\src\mixer\sdl_mixer\sound.cpp(19,10): error C1083:  Cannot open include file: 'sound_collection_def_generated.h': No such file or directory
8>pindrop\src\channel_internal_state.cpp(30,10): error C1083:  Cannot open include file: 'sound_collection_def_generated.h': No such file or directory
8>pindrop\src\audio_engine_internal_state.h(34,10): error C1083:  Cannot open include file: 'sound_collection_def_generated.h': No such file or directory (compiling source file pindrop\src\sound_collection.cpp)
8>pindrop\src\audio_engine_internal_state.h(34,10): error C1083:  Cannot open include file: 'sound_collection_def_generated.h': No such file or directory (compiling source file pindrop\src\sound_bank.cpp)
8>pindrop\src\audio_engine.cpp(22,10): error C1083:  Cannot open include file: 'audio_config_generated.h': No such file or directory
8>pindrop\src\bus_internal_state.cpp(17,10): error C1083:  Cannot open include file: 'buses_generated.h': No such file or directory

The build instructions seem pretty straight forward but perhaps I missed the bit that detailed how those files were generated?

I am compiling under Windows 10 using VS2019 and have pindrop configured via cmake add_subdirectory().

How the virtual-channel is played?

if a SoundCollection(about 10s long) is assigned to a virtual-channel (at time 0s), after a while ... until 4s, now a real-channel is free to use. How pindrop play it ? it'll be played from start or played from the audio's 4/10 position ?

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