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fplbase's Introduction

FPLBase Version 1.0.0

Welcome to FPLBase!

FPLBase is a low level rendering / input / asset management cross-platform C++ library. Go to our landing page to browse our documentation.

FPLBase aims to take the grunt work out of getting games or graphical applications up and running. FPLBase can be built for many different systems (Android, Windows, OS X, Linux, iOS), see docs/html/index.html.

Discuss FPLBase with other developers and users on the FPLBase Google Group. File issues on the FPLBase Issues Tracker or post your questions to stackoverflow.com with a mention of fplbase.

For applications on Google Play that integrate this tool, usage is tracked. This tracking is done automatically using the embedded version string (FplBaseVersion), and helps us continue to optimize it. Aside from consuming a few extra bytes in your application binary, it shouldn't affect your application at all. We use this information to let us know if FPLBase is useful and if we should continue to invest in it. Since this is open source, you are free to remove the version string but we would appreciate if you would leave it in.

fplbase's People

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fplbase's Issues

Security Policy violation Binary Artifacts

This issue was automatically created by Allstar.

Security Policy Violation
Project is out of compliance with Binary Artifacts policy: binaries present in source code

Rule Description
Binary Artifacts are an increased security risk in your repository. Binary artifacts cannot be reviewed, allowing the introduction of possibly obsolete or maliciously subverted executables. For more information see the Security Scorecards Documentation for Binary Artifacts.

Remediation Steps
To remediate, remove the generated executable artifacts from the repository.

Artifacts Found

  • bin/Linux/mesh_pipeline
  • bin/Windows/Release/mesh_pipeline.exe

Additional Information
This policy is drawn from Security Scorecards, which is a tool that scores a project's adherence to security best practices. You may wish to run a Scorecards scan directly on this repository for more details.


Allstar has been installed on all Google managed GitHub orgs. Policies are gradually being rolled out and enforced by the GOSST and OSPO teams. Learn more at http://go/allstar

This issue will auto resolve when the policy is in compliance.

Issue created by Allstar. See https://github.com/ossf/allstar/ for more information. For questions specific to the repository, please contact the owner or maintainer.

Build error: use of undeclared identifier 'VerifyOffset'

There are several calls to this function.

In file included from /home/alculquicondor/Projects/fplbase/src/asset_manager.cpp:21:                              
jni/../gen/include/mesh_generated.h:113:12: error: use of undeclared identifier 'VerifyOffset'                     
           VerifyOffset(verifier, VT_INDICES) &&                                                                   
           ^                                    

Maybe I'm missing some environmental variable?

Crash when creating mesh with fplbase_stdlib on Android

I get a crash when creating a mesh from a set of vertices, precisely on glGenVertexArrays

GL_CALL(glGenVertexArrays(1, &vao));

My device supports OpenGL ES 3.2 and I think fplbase_stdlib is able to tell that at least the major version of the context is 3. However, if I force it to assume that the context is on version 2 (by commenting all these lines

if (version >= 3) {
feature_level_ = kFeatureLevel30;
AndroidInitGl3Functions();
}
), everything works and renders properly.

I'm targeting android-25, with minimum android-24 and my device is an android-25, ABI armeabi-v7a.

I feel like I'm missing calling some setup function to initialize OpenGL ES 3 functions, or maybe the proper header GLES3/gl3.h should be included on fplbase for latests Android APIs, but where?

Using fplbase_stdlib

When try to link fplbase_stdlib.a I got that linker issue:

/usr/local/google/home/dmabin/dev/sample-jni/fplbase/src/environment_stdlib.cpp:44: error: undefined reference to 'fplbase::AndroidGetContextClientVersion()'
/usr/local/google/home/dmabin/dev/sample-jni/fplbase/src/environment_stdlib.cpp:47: error: undefined reference to 'fplbase::AndroidInitGl3Functions()'

What should I do ?

Release 1.0.0 .zip does not include dependencies contents

I noticed when downloading the release 1.0.0 zip from the Releases page that it only comes with the source for fplbase, and not for the dependencies that fplbase relies on(e.g. dependencies/fplutil is completely empty, preventing the user from generating the Visual Studio solution on Windows with cmake). However, because the release is not a git repo, you can't clone the contents for the dependencies folder, as far I'm aware. So the user ends up needing to clone the repo anyways instead of downloading the release.

Should the contents for the dependencies of that version be included in the .zip? Or is there a step I'm missing to use the release .zip?

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