Comments (2)
I would be happy to work on that! 👍
from forma.
Let's start by finding the right template engine to use. Ideally, a very small one with import support would be ideal. Currently, we're using ramhorns
, but maybe there's a better alternative?
Also, maybe there's an alternative that can do most of the work offline (i.e. at compile time) and leave perhaps one or tweo variables overiddable.
from forma.
Related Issues (20)
- thread 'main' panicked at 'failed to find an appropriate adapter', demo/src/runner.rs:87:23 HOT 14
- Failed to render (truly) enormous svg file HOT 3
- Add a small WASM demo.
- All floating point input should be checked to be finite.
- Add a fuzz harness.
- Find a solution for conflation artefacts.
- Affine transforms can't scale up HOT 1
- Integration with Game Engine? HOT 3
- Huge memory usage for GPU when using textures HOT 9
- Improve texture memory footprint on GPU.
- Geometry outside the render target should have minimal impact.
- Bug showing up in the circles demo HOT 8
- Vector-graphics Renderer
- Is "Update only the tiles that change (currently CPU-only)" really desired for the GPU? HOT 1
- GeomPresTransform should accept more than just affine transforms
- SVG demo holds CPU at 100% utilization indefinitely HOT 1
- CI os matrix? HOT 1
- SVG linearGradient `stop missing offset` error HOT 2
- SVG linearGradient `stop missing gradient start tag` error HOT 1
- Is this project active? HOT 1
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from forma.