Comments (3)
I was able to reproduce similar behaviour on my Windows machine, NVIDIA GeForce RTX 3060 GPU, with this svg of a map. The window looks like this:
from forma.
The SVG parser/renderer is in no way complete, but it would be interesting to see where this fails. forma itself should at least fail gracefully if there's too much content for it to deal with.
I presume that forma doesn't actually finish rendering anything and hang somewhere inside of that function?
from forma.
This issue also appears to be resolved by migrating to usvg.
from forma.
Related Issues (20)
- thread 'main' panicked at 'failed to find an appropriate adapter', demo/src/runner.rs:87:23 HOT 14
- Add a small WASM demo.
- All floating point input should be checked to be finite.
- Add a fuzz harness.
- Find a solution for conflation artefacts.
- Affine transforms can't scale up HOT 1
- Integration with Game Engine? HOT 3
- Huge memory usage for GPU when using textures HOT 9
- Improve texture memory footprint on GPU.
- Geometry outside the render target should have minimal impact.
- Bug showing up in the circles demo HOT 8
- Vector-graphics Renderer
- Is "Update only the tiles that change (currently CPU-only)" really desired for the GPU? HOT 1
- GeomPresTransform should accept more than just affine transforms
- SVG demo holds CPU at 100% utilization indefinitely HOT 1
- CI os matrix? HOT 1
- SVG linearGradient `stop missing offset` error HOT 2
- SVG linearGradient `stop missing gradient start tag` error HOT 1
- Is this project active? HOT 1
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from forma.