Comments (7)
Seems like they were added recently @jcgregorio
#8
from canvas-5-polyfill.
Agreed; the proper way to deal with this seems to be using ambient typings. All the typings are provided by the "dom"
TypeScript typings, and including dom
for other reasons will conflict with this library.
from canvas-5-polyfill.
Just pinging this thread -- I need this removed to get my app working in IE11.
Thanks!
from canvas-5-polyfill.
@jcgregorio @ksm2 can we remove the .d.ts file? the conflicts are causing issues for us. Do the standard TS typings not provide everything you need here?
from canvas-5-polyfill.
I made a PR - this may break @ksm2 , but it's much easier to add typings upstream to older projects that require them, rather than remove conflicting typings downstream for up-to-date projects that don't need them. The later seems basically impossible, somewhat a flaw in the way typescript works I guess.
from canvas-5-polyfill.
Pinging this thread again @jcgregorio
from canvas-5-polyfill.
This has been rolled into the 0.1.4 release. Thanks!
from canvas-5-polyfill.
Related Issues (13)
- Canvas v5 ellipse broken in Firefox 35.0.1 HOT 6
- 0.1.2 not released? HOT 2
- After update to 0.1.2 version getting error HOT 16
- Error : Unable to get property "apply" of undefined or null reference. HOT 5
- What's the use of canvasv5.js and svgpath.js HOT 2
- Reference Error on function clamp() HOT 1
- Update the canvas.js file from the repository
- Issues with SVG path data that relies on accurate floating points values. HOT 1
- complex paths are not rendered, no way to debug? HOT 1
- CanvasRenderingContext2D is not an object error
- How about `getTransform` and `setTransform(domMatrix)`
- Relative subpath uses the wrong starting position
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from canvas-5-polyfill.