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License: Apache License 2.0
Hello, is there any way to root the emulator please? Thank you 👍
Hello, do you know when the sdcard support will be available in the emulator ? if there's a workaround can someone explain how to use sdcards images ?
Hi! Can you please share how can I help you to make it work without bugs? I am particularly interested in making video codecs work cause I need videoView to work in android. Thank you in advance.
How can i change to different resolutions
Have anyone tried launching a headless emulator? I failed to launch a headless emulator as the following.
$ emulator -avd AndroidS001 -no-window
emulator: Android emulator version 30.3.5.0 (build_id 7036990) (CL:N/A)
emulator: INFO: ignore sdcard for arm at api level >= 30
handleCpuAcceleration: feature check for hvf
emulator: feeding guest with passive gps data, in headless mode
cannot add library /usr/local/Caskroom/android-sdk/4333796/emulator/qemu/darwin-aarch64/lib64/vulkan/libvulkan.dylib: failed
cannot add library /usr/local/Caskroom/android-sdk/4333796/emulator/lib64/vulkan/libvulkan.dylib: failed
EglOsGlLibrary: Could not open GL library libGLESv2.dylib [dlopen(libGLESv2.dylib, 2): no suitable image found. Did find:
/usr/local/Caskroom/android-sdk/4333796/emulator/lib64/gles_swiftshader/libGLESv2.dylib: code signature in (/usr/local/Caskroom/android-sdk/4333796/emulator/lib64/gles_swiftshader/libGLESv2.]
EglOsEglDispatcher: Could not open EGL library libEGL.dylib [dlopen(libEGL.dylib, 2): no suitable image found. Did find:
/usr/local/Caskroom/android-sdk/4333796/emulator/lib64/gles_swiftshader/libEGL.dylib: code signature in (/usr/local/Caskroom/android-sdk/4333796/emulator/lib64/gles_swiftshader/libEGL.dylib) no]
I appreciate it if anyone has an idea to avoid this issue.
The APK failed to install.
Error: INSTALL_FAILED_NO_MATCHING_ABIS: Failed to extract native libraries, res=-113
I'm a developer of server ,how can i fix it without changing apk package 😭
Hello, is there any way to root the emulator please? Thank you 👍
Hi, the emulator works well on Android Studio on M1, but I prefer to use IntelliJ IDEA with Android plugins at this time just because the IDEA runs natively on my M1 Macbook Air.
Is there any help on how to make IDEA and the preview emulator works together ?
Thanks.
I had the preview successfully launch, installed an app, and even created a custom AVD that flawlessly functioned at 5120x2880 resolution. After conducting a few tests after changing settings in attempts to optimize performance, I changed a setting relating to OpenGL in the emulator itself ( the menu that displays upon clicking the 3 dots at the bottom of the bar on the right ). Now, my mac refuses to boot any AVDs. I cannot change it back, as the menu to change it is only accessible after successfully launching the AVD. Upon attempting to launch an instance, the AVD loads and shows up in the activity monitor, however no window appears. Followed up with a "unresponsive app" notification. I've tried a full reset of Android Studio and cleared all files related to it, however it still remains unresponsive. I might be confused on what caused the issue, although I believe that changing it's rendering options creates an issue.
Could not install application!
I drag my application in Android Emulator, but the emulator desktop not show!why?
We've setup Android Studio on an M1 Mac mini and could successfully install and start the emulator for API level 30. We can also create an AVD for API level 25, but that one doesn't start (the emulator stays black forever).
What's more important for us though is to have API level 29 – on level 30 there's an issue with accessing the /sdcard to get our screenshot tests running. On API level 29 there's no such issue, so we've always run our tests on that level. But an image on API level 29 seems not to be available (same for 28, 27, 26). Is there any plans to add more API levels soon?
模拟器安装完成之后一直停顿在这里,打不开。
android studio 自带的avd mannger 里面的other img 也没有模拟器,我安装的时候一直显示我的cpu不支持这个模拟器,你们遇到了相同的问题吗
when i setup webcam0 for front camera , the camera app is disappear from the app list, and the the macbook webcam is not used when in-app
I hadn't downloaded ADB so it didn't detect a location, once I had downloaded just ADB I couldn't then manually select a location as it pinwheels and I have to kill the app. It isn't possible to simply type into the path box either.
M1 MacBook Air, 16GB / 512GB, macOS 11.1
I was able to install Google Play Services for AR on emulator, but when new Session is created UnavailableDeviceNotCompatibleException
is thrown. Is there a plan to support running AR apps?
@Hey dev team,
do you habe a schedule for the development of the emulator?
Are there any targets for RCs or final versions?
What about android studio native? The guys from JetBrains released IntelliJ as universal binary.
Are they already working on a port of android studio?
Thank you so much...
Hello, is there any way to add phone skins on emulator in m1 preview on android studio Canary build.
I am trying to run prerelease 3 for a react native project but it's not detecting the emulator. I have started the emulator.
Running command adb devices
show this result
List of devices attached
emulator-5554 device
But when I run emulator -list-avds
it's not showing there
Hi, are you have in a plans possibility to connect external devices like gamepad via bluetooth?
I've send on twitter but seems that you're not active there anymore. I have a simple question:
https://android.googlesource.com/platform/prebuilts/android-emulator/+/refs/tags/android-11.0.0_r28/README says that the emulator prebuilt source is at
https://android.googlesource.com/platform/external/qemu/ but it hasn't been updated since 6 years ago.
Where is the emulator prebuilt source code?
I've found your changes on twitter: https://android.googlesource.com/platform/external/qemu/+/aca144a9e9264b11c2d729096af90d695d01455d and it looks like nothing happens on master for years, but other branches are ok. Which branch should I pick to build the same emulator prebuitl that comes in Android Studio?
I've take a look into the tree of your modifications and it looks like qemu code. I'm having a hard time trying to figure out which part of the code is for qemu and which is for the emulator prebuilt, which I think is the frontend for Google's patched qemu. I've compiled an Android build and it generated lots of .img files. Then if I run emulator
(defined in build/endsetup.sh
), somehow the emulator
executable is able to load the .img files and insert them into Qemu in the right way. I'm looking for that logic
When I run the app from android studio , emulator starts and run but the app cannot be installed because android studio is showing Waiting for device to come online message,I waited for an hour but its still showing same message ,emulator is completely started and working fine. I tried restarting abd server reinstalling emulator nothing is working . I tried the command adb devices the emulator is displayed offline.
How can I fix the adb device offline issue ?
A few days ago, you updated the README saying that now its possible to install de M1 emulator directly from the AVD, including that it will not show ARM64 image versions anymore... but I can't find it. I'm using Android Studio 4.2 Preview (once the stable version sometimes freeze to me), but can't make the emulator work without downloading it from here.
Can you describe it better how to make it work? Which version of Android Studio are you using?
Thanks a lot!
Hello everyone
I have project in android studio that has sign in functionality using firebase. When I run my app on emulator, I cannot use sign in, it says authentication failed. Does it mean that emulator has problems with internet connection or it means something else?
Having some issues running an Expo app on the simulator. It might boot correctly the first time and work for around a minute or so. It will then crash and all subsequent attempts to run the Expo app cause the app to immediately crash.
Any guidance would be awesome, thanks.
How can i run multiple emulators ?
I started Android Studio 4.1.3 in macOS Big Sure 11.0.1 with new ARM cpu M1
It showed me CPU does not support VT-x, even ARM images have this issue.
When I created the AVD, the Arm64-v8a images did not worked at all, it showed me it needs to be work under the X86 system?
How could I use the AVD?
How can I change the emulator size to the tablet size(height : 1280, width : 800, dpi : 216)?
When I changed the emulator to the tablet size(height : 1280, width : 800, dpi : 216) in config.ini, it did not work.
Trying to download an app onto the emulator but not having any luck with it. I've tried downloading an apk and dragging it onto the emulator but I get an error "Failed to start adb. Check settings to verify your chosen adb path is valid" and when I try to use Chrome to find the apk and download straight through the emulator it just crashes.
There is no google play store, so we cannot test for google maps etc.
How to install play store in emulator.
Expo run adroid was able to install expo and build successfully but i app on emulator doesnt open
Using the instructions from here I get the following error.
$ repo init -u https://android.googlesource.com/platform/external/qemu --depth=1
Downloading Repo source from https://gerrit.googlesource.com/git-repo
remote: Finding sources: 100% (28/28)
remote: Total 28 (delta 8), reused 28 (delta 8)
Unpacking objects: 100% (28/28), done.
repo: Updating release signing keys to keyset ver 2.3
warning: gpg (GnuPG) is not available.
warning: Installing it is strongly encouraged.
Downloading manifest from https://android.googlesource.com/platform/external/qemu
remote: Counting objects: 2633, done
remote: Finding sources: 100% (2633/2633)
remote: Total 2633 (delta 500), reused 1725 (delta 500)
Receiving objects: 100% (2633/2633), 6.06 MiB | 5.90 MiB/s, done.
Resolving deltas: 100% (500/500), done.
fatal: manifest 'default.xml' not available
fatal: manifest default.xml not found
removing the --depth=1
option does not help
repo
is installed using homebrew:
repo --version
repo version v2.11.1
(from https://gerrit.googlesource.com/git-repo)
(Thu, 7 Jan 2021 22:44:53 +0000)
repo launcher version 2.12
(from /opt/homebrew/bin/repo)
(currently at 2.11.1)
repo User-Agent git-repo/2.11.1 (Darwin) git/2.24.3 (Apple Git-128) Python/3.9.1
git 2.24.3 (Apple Git-128)
git User-Agent git/2.24.3 (Apple Git-128) (Darwin) git-repo/2.11.1
Python 3.9.1 (default, Feb 4 2021, 18:52:38)
[Clang 12.0.0 (clang-1200.0.32.29)]
OS Darwin 20.3.0 (Darwin Kernel Version 20.3.0: Thu Jan 21 00:06:51 PST 2021; root:xnu-7195.81.3~1/RELEASE_ARM64_T8101)
Using Visual Studio for Mac to work on a Xamarin.Forms project.
When debugging, I get a Deployment failed message, but release works fine - any ideas?
Or will Google provide more ARM64 system images (like SDK 29 or so)?
We need to run on various OS versions but can't build those Google-API images ourselves.
I currently have installed the emulator, but it is with android 11. How can i change it to Android 9 (or any other version)?
I noticed this sentence in the README
I downloaded Android Studio but It can only be translated by Rosetta.
And when I try to install AVD in Android Studio , It will prompt "The device does not support VT-x"
Is there any way of uploading pictures onto the emulator, I tried dragging some png files and all other image extensions onto the emulator like with normal upload on other emulators and I got a small box with a warning in a yellow circle just saying "Could not copy" like this.
Just wondering is there a way of doing this?
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