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InputSystem-Game-Creator-1-Actions

Game Creator Actions (and other classes) for Unity's Input System

Instructions

  • Install Game Creator.
  • Use Unity's Package Manager to install Input System 1.0.2 from the Unity Registry
  • Download this code into your Assets folder.
  • (Recommended) Add a Player Input component to your scene and use it to create a default Input Actions asset.

Documentation

Input Action Triggered

This helps with quick ad-hoc hook ups like keys for testing or inputs that only work in some situations. For actual user-playable actions, consider using ....

Input Action Triggered (Reference)

This checks Input Actions that are stored in an asset. This allows for better sharing and opens up other possibilities like rebinding.

Player Input Dispatcher

This takes a Player Input component and routes all performed Input Actions into Game Creator Events. This way you can easily use inputs with On Event Receive triggers.

Note: You can actually use the PlayerInput component to invoke Unity Events that can directly invoke Triggers but this class helps skip an extra step.

Switch Map Action

Takes the provided Player Input component and lets you switch to a different Action Map (enabling the new and disabling prior set of inputs)

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