Comments (2)
I'm afraid we're not in a position to help here at the moment due to being overloaded with other things. I'd recommend checking the glError state and asking for help on opengl forums. At the moment there isn't enough attention here to give help to this sort of thing.
The best I can do is to point you at the glh package, which contains a helper to operate meshbuffers and an example of how to use it.
from example.
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from example.
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from example.