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luntay01cubed's Issues
Doors that are open by default have collisions
If a door starts open they seems to have a vis state of -2 (no-walkable)
Player starting angle
After the new mouse input update it has broken the player starting angle.
Recommend action:
Have a new angle for offset which can be initially set for and be used to keep track of angle offsets during runtime.
Single letter modifiers triggered by double letter modifiers with same starting character
Single letter modifiers such as F (floor colour) and C (ceiling colour) are being triggered by similar modifiers such as FL (five light)
Enemy can walk through locked closed doors
Locked closed doors are pathfindable.
Angle change when exiting task
Similar to #11
Use a similar solution or incorporate the same solution.
Incorrect / Inconsistent modifier position
Brief
Some modifiers positions are inconsistent along the x-axis.
I propose that all positions are zero based indexed. (0, 0) would equate to north-west corner / first column first row.
Tip: when placing modifiers use the position cursor info to find the position.
for x-pos place your cursor on/behind the tile and use column position - 1.
for y-pos count from the top of the map starting at 0, first line is 0, second is 1, etc.
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