Comments (1)
The entity singleton feature was broken in the 4.x update and we expected to remove it entirely since it seems a bit outside the scope of what the addon should do, and the addition of scene unique node names in godot 4 has made it less useful in general.
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Related Issues (20)
- Update groups correctly when setting singleton entities HOT 1
- Exported windows binary returns Parse Error HOT 2
- MAY I HAVE SOME HELP
- Passing parameters to next scene HOT 4
- The color of fade doesn't change HOT 2
- Godot 4.0 support HOT 6
- Godot 4: Callbacks when changing scenes HOT 3
- Ability to manage fade out and in as independant operations along with more advanced fade_in_place() concept HOT 6
- Support scenes ancestry -- go_back() HOT 2
- Change scene with PackedScene instead of string HOT 2
- Allow for custom animations (besides shader fade images) HOT 1
- The VideoMemory fill up (loading) is not included in the loading screen. HOT 5
- Godot 4: set_shader_param was renamed
- RFC: Better API for custom animations HOT 2
- Godot 4 - shader parameters warning HOT 2
- change_scene doesn't work with PackedScene HOT 1
- Im not sure if this is a bug or not. HOT 11
- Godot 3.5 : Error when switching between inherited scenes HOT 2
- Background loading
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from scene-manager.