Comments (2)
Will check it out, for some reason I didn't get notifications for new issues in the last time, but I'm definitely interested in keeping this addon updated.
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@lukasgamedev good news - I've fixed the issue
I'm not sure if it ever worked before, honestly, but thank you for catching this. It is available in the new v0.3.5 release here on github, and the updated version will be in the asset-lib as soon as it's approved by the Godot team.
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Related Issues (14)
- Godot 4.0 support HOT 6
- Godot 4: Callbacks when changing scenes HOT 3
- Ability to manage fade out and in as independant operations along with more advanced fade_in_place() concept HOT 6
- Support scenes ancestry -- go_back() HOT 2
- Change scene with PackedScene instead of string HOT 2
- Allow for custom animations (besides shader fade images) HOT 1
- References to "singleton-like" nodes
- The VideoMemory fill up (loading) is not included in the loading screen. HOT 5
- Godot 4: set_shader_param was renamed
- Update groups correctly when setting singleton entities HOT 1
- Exported windows binary returns Parse Error HOT 2
- MAY I HAVE SOME HELP
- Passing parameters to next scene HOT 4
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