Comments (1)
Unity often ignores both app-level and system-level settings on Android.
This erratic behavior forced me to implement hackish workarounds in the plugin for both fullscreen mode and screen orientation.
You might have better luck controlling fullscreen mode in the unity project rather than in flutter, as explained here.
from flutter-unity.
Related Issues (20)
- Performance Impact
- iOS build issue : UnityFramework.h not found HOT 3
- Web Support HOT 3
- Pod install error
- @rpath/Vuforia.framework/Vuforia not found for UnityFramework
- Too much extra work before using the plugin on iOS. How about write the config in podspec and less extra work.
- Unityexport different
- Web Unable to load Build/UnityLibrary.framework.js.gz
- Can't build for iOS device
- Unity view remains alive even when Unity is closed
- Screen rotation settings change when you enter and exit Unity HOT 1
- OnMessage Not Working in IOS in Release Mode
- How to Build AR HOT 1
- Cannot add more objects to the scene HOT 1
- Not working with Flutter 3.7.x
- Unity does not react after leaving current screen
- java.lang.UnsatisfiedLinkError: dlopen failed: library "libmain.so" not found
- No `mUnityPlayer` in MainActivity
- Error building sample unity project in 2022.3.4f1
- * What went wrong: A problem occurred evaluating project ':unityExport'. > Project with path 'xrmanifest.androidlib' could not be found in project ':unityExport'. HOT 1
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from flutter-unity.