Comments (2)
Hi @timbotimbo,
The plugin can only have a single Unity player running, but it can have any number of views. When you create a view, the player is automatically attached to that view and detached from the view it was previously attached to. It can also be reattached to a view if you send commands to that view or if the current view it is attached to is destroyed.
Let's say you create 3 UnityView
's (view1, view2 and view3). Since the player can only be attached to a single view at any given time, it will in the end be attached to the last view you created, which is view3. If you then destroy view3, the player will be attached to view2 and view2's onReattached
will be called. If you then send a command to view1, the player will be attached to view1 and view1's onReattached
will be called. And if you then destroy view1, the player will be attached to view2 and view2's onReattached
will be called.
I hope that was clear.
from flutter-unity.
Thanks for the quick and clear explanation.
After trying it, it works like you explained.
from flutter-unity.
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