Comments (2)
Hi @giovannowarli, the short answer is Yes. In fact, the iOS support was initially tested against the AR Foundation samples. At the time I used the recommended version for the Unity version I was using (2019.3).
Seeing as you've already managed to run the example project, it's unlikely that you're simply misconfiguring something on the plugin side.
What exactly happens when you run it? Does it crash?
Have you tried running the AR Foundation samples directly?
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Hello @giovannowarli, any news on your project?
We have a project where we use ARFoundation (ARKit) on a real device (iPhone SE 2020) and it works real nice.
Our team managed to run AR Foundation samples mentioned by @cookiejarlid on the device as well.
Can you give us an update or we can close this issue?
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Related Issues (20)
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