Comments (5)
I'm unable to reproduce any issues, mentioned or unmentioned here, using the latest stable flutter version (currently 1.20.2), the latest flutter_unity (currently 0.2.1+4) and the included unity example project (using Unity 2019.4 LTS), and properly following the steps described in the documentation.
This plugin has also been successfully tested with several AR Unity projects, by me and others, and any issues you may have that aren't reproducible with the included example projects, you will unfortunately have to resolve them yourself.
That being said, I'll gladly clarify any step described in the documentation that you may be having difficulty with, so feel free to re-open this issue if that's the case.
from flutter-unity.
Hi @Ahmadre, currently supporting not stable API's are not in our top priorities list. We strive to get community feedback and contributions in order to improve and maintain this project, you can try to provide the most accurate description possible so others can help you in order to run this plugin with the Flutter beta API's, we will leave this one for the community. For now we don't have this requirement, that doesn't mean that we won't put effort into this in the future.
from flutter-unity.
@cookiejarlid @marcotuna all right. I switched now to stable 1.20. I'll give it a try :) But thank you all for the quick response!
I have to say you all are doing a great job really!
from flutter-unity.
IT'S WORKING!!!! THANK YOU SOOO MUCH @cookiejarlid !!!!
from flutter-unity.
ok i know what the actual problem is: The documentation in the readme is not correct and lacks in detailness:
"1. Copy the unityExport folder to <your_flutter_project>/android/unityExport
." ---> Here's the problem.
It should be clarified, that Unity is exporting as unityLibrary
with launcher
, and seperate build.gradle and settings.gradle! That leads to the problems i just saw earlier here in some issues.
Step 1. should be decscribed like:
"1. Create a folder named unityExport
if it does not exist in <your_flutter_project>/android/
and select that folder for your export."
My problem was not stable, it's working on master! The cause of my issue was that when I exported and executed the transmografiy command all my project was a mess after that.
@cookiejarlid maybe you can update the first android step for setup flutter
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Related Issues (20)
- Performance Impact
- iOS build issue : UnityFramework.h not found HOT 3
- Web Support HOT 3
- Pod install error
- @rpath/Vuforia.framework/Vuforia not found for UnityFramework
- Too much extra work before using the plugin on iOS. How about write the config in podspec and less extra work.
- Unityexport different
- Web Unable to load Build/UnityLibrary.framework.js.gz
- Can't build for iOS device
- Unity view remains alive even when Unity is closed
- Screen rotation settings change when you enter and exit Unity HOT 1
- OnMessage Not Working in IOS in Release Mode
- How to Build AR HOT 1
- Cannot add more objects to the scene HOT 1
- Not working with Flutter 3.7.x
- Unity does not react after leaving current screen
- java.lang.UnsatisfiedLinkError: dlopen failed: library "libmain.so" not found
- No `mUnityPlayer` in MainActivity
- Error building sample unity project in 2022.3.4f1
- * What went wrong: A problem occurred evaluating project ':unityExport'. > Project with path 'xrmanifest.androidlib' could not be found in project ':unityExport'. HOT 1
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