Comments (4)
Hello @bpedazur. Can you provide further details?
Are you trying to run this on the emulator? If so, please note that with this plugin it is not possible to use the emulator on your pc because you are probably running on x86, this plugin only runs on ARMv7 or ARM64. It is specified on the example instructions from the README
These limitations are due to Unity not running on an x86.
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Hi @marcotuna, thank you for your reply. The app can not be opened on my physical devices. Unfortunately, I don't have any further details as the app crashes immediately.
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Hey,
Starting from scratch, rewriting main.dart and rebuilding the Unity project seems to solve the problem.
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Great, about the problem you reported initially, if you have further details such as logs from adb, it would be great to see where's the problem origin, otherwise I might close this issue since you were able to run the project from stratch.
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Related Issues (20)
- Performance Impact
- iOS build issue : UnityFramework.h not found HOT 3
- Web Support HOT 3
- Pod install error
- @rpath/Vuforia.framework/Vuforia not found for UnityFramework
- Too much extra work before using the plugin on iOS. How about write the config in podspec and less extra work.
- Unityexport different
- Web Unable to load Build/UnityLibrary.framework.js.gz
- Can't build for iOS device
- Unity view remains alive even when Unity is closed
- Screen rotation settings change when you enter and exit Unity HOT 1
- OnMessage Not Working in IOS in Release Mode
- How to Build AR HOT 1
- Cannot add more objects to the scene HOT 1
- Not working with Flutter 3.7.x
- Unity does not react after leaving current screen
- java.lang.UnsatisfiedLinkError: dlopen failed: library "libmain.so" not found
- No `mUnityPlayer` in MainActivity
- Error building sample unity project in 2022.3.4f1
- * What went wrong: A problem occurred evaluating project ':unityExport'. > Project with path 'xrmanifest.androidlib' could not be found in project ':unityExport'. HOT 1
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