Comments (3)
did you refer to any library apart from the URDF structure?
No - with a well-defined format specification you shouldn't need to reference any code and the URDF spec is fairly complete. I'm not familiar with the SDF format itself so I can't say how reliable the online spec documentation might be.
from urdf-loaders.
Of course it is possible but that would be outside the scope of this project. The SDF format is much larger and more complicated than URDF. The specification for the SDF XML format should be available on the ROS wiki somewhere if you'd like to make a loader.
from urdf-loaders.
Of course it is possible but that would be outside the scope of this project. The SDF format is much larger and more complicated than URDF. The specification for the SDF XML format should be available on the ROS wiki somewhere if you'd like to make a loader.
Yeah, thanks for your reply. While writing the URDFclasses, did you refer to any library apart from the URDF structure? I am quite curious about your approach. Sorry for the barrage of questions.
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Related Issues (20)
- URDF file loading KO HOT 12
- Joint selection KO HOT 1
- Forward Kinematics HOT 1
- PR: use latest three.js version HOT 1
- TS return type for setJointValue HOT 4
- How to display urdf model ? HOT 1
- Zoom issue with urdf model HOT 2
- Change background color HOT 1
- Display of fixed joints in controls HOT 1
- Question of integrating ROS data with URDF… HOT 1
- dragging in simple example HOT 2
- Issue with Prismatic mimic joints
- THREE.ColladaLoader: Unsupported primitive type: polygons HOT 1
- Add obj, glb and gltf mesh types to URDFLoader HOT 1
- Is it possible to change Robot Mesh Color programmatically ?? HOT 1
- The robot arm renders an error in the browser HOT 3
- Support for loading URDF files of Franka Panda Robotic arm on VR HOT 7
- Enable to load urdf files from vs code HOT 5
- Hexapod kinematics failed HOT 3
- Not working in Next js 14.2.3 HOT 1
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