Comments (1)
Hello! The /tf and /tf_static broadcasting system in ROS is fairly complex and requires handling transforms relative to parent frames with time dependencies. Unfortunately I don't have the bandwidth to elucidate the details of it but you can get access to the named frames in the hierarchy to apply the position and rotation information via the frames field. You'll need to have an understanding of 3d transform matrices, three.js' Matrix4 class, and three.js' transform hierarchy to apply the transform information from there.
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Related Issues (20)
- URDF file loading KO HOT 12
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- Zoom issue with urdf model HOT 2
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