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nostale-packet-publisher's Introduction

nostale-packet-publisher

A packet publisher for the MMORPG NosTale that writes all sent and received packets from NosTale's client on a named pipe.

How to use

  1. Build the dll
  2. Launch NosTale game client
  3. Inject into NostaleClientX.exe using your preferred dll injector
  4. Open your custom named pipe server and listen on the pipe \\.\pipe\nt_pub_1337

How to build

  1. Make sure you have Visual Studio 2019 or Build Tools installed with the C++ Workload
  2. Clone or download the repository
  3. Open the Developer Command Prompt for VS 2019 (x86) and navigate to the project's root directory
  4. Run nmake build to build the project, nmake build DEBUG=yes if you want to enable the debug console, or nmake build DEBUG=yes LOG=yes if you also want to log the packets
  5. You can find the dll in the build folder

License

This project is licensed under the MIT License - see the LICENSE file for details

Acknowledgements

nostale-packet-publisher's People

Contributors

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Watchers

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Forkers

arvylagunamayor

nostale-packet-publisher's Issues

Deprecated

Hello Gilgames,

i already tried your other packet logger and it works really well. I already tried changing it so i can use its messages in another program via pipe, but it seems that i am not possible to even compile the solution correctly. Would it be possible to update the packet publisher?

Greetings Ragon

pipe server

Hi Gilgames000,

thank you for your work, but I have a issue to create my custom named pipe server.
I'm not good in C# (or any other C), so I don't know how to do it by my self. Could you be nice and show me how to do this please?

Thank you in advance.
Marijan

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