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baubleshud's Issues

[1.11.2] Baubles HUD isn't working

It seems like the mod isn't loading at all. I've tested in a fresh instance with only a few mods installed and it's not working. It's not even showing up in the mod list.

I first tried it in a pack with quite a few more mods, that's when I noticed it wasn't working. So I made a new instance in Twitch with just Baubles HUD, Baubles, JEI, and Botania and it wasn't working there either. I was about to check with Reliquary when I noticed it wasn't showing up in the mod list.

http://imgur.com/a/dSy7z

Edit: https://pastebin.com/fcenYt86

There's the log, sorry. It appears you need to make the modid all lowercase.

Position not saved

In the 2.01 version, if i click '9' then drag the Bauble HUD elsewhere on the screen, click 'save' it is ok
but When i relaunch my game, its position is reset to default

Durability doesn't update on the hud

Can you make the durability update as soon as one of the baubles get damaged?
Because right now it only updates when you open the bauble in the inventory, and there's no point of the hud if we can't see when one of the baubles is going to break.

crash on startup

game loading screen doesn't even appear, so here is a log:

latest.log

note that this mod works when baubles is NOT in the instance for some reason

never mind, I put this in the wrong place

---- Minecraft Crash Report ----
// Quite honestly, I wouldn't worry myself about that.

Time: 3/27/16 2:20 AM
Description: Unexpected error

java.lang.NullPointerException: Unexpected error
at md.zazpro.mod.common.baubles.Ring_Core.clientTick(Ring_Core.java:102)
at cpw.mods.fml.common.eventhandler.ASMEventHandler_18_Ring_Core_clientTick_ClientTickEvent.invoke(.dynamic)
at cpw.mods.fml.common.eventhandler.ASMEventHandler.invoke(ASMEventHandler.java:54)
at cpw.mods.fml.common.eventhandler.EventBus.post(EventBus.java:140)
at cpw.mods.fml.common.FMLCommonHandler.onPreClientTick(FMLCommonHandler.java:325)
at net.minecraft.client.Minecraft.func_71407_l(Minecraft.java:1587)
at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:973)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:898)
at net.minecraft.client.main.Main.main(SourceFile:148)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:483)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)

complete error report:
crash-2016-03-27_02.20.38-client.txt

Any ideas why??

[1.10.2] Feature Request - show durability

Since BaubleStuff has gone with the idea of baublepower to give baublestuff items durability/power is there any chance you can add or config in a way to show the durability?

It's not the only mod with baubles that has a durability bar, same with most botania stuff and most likely others too.

[1.12.2] HUD Box is rather... small.

Minecraft: 1.12.2
Forge: 14.23.5.2808

Mods: 4
Baubles-1.12-1.5.2
BaublesHud-1.12.2-5.0.0
Botania+r1.10-358
jei_1.12.2-4.14.4.263


I think we gonna need a bigger box to fit those baubles. Affects both vertically & horizontally.

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