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l.tilelayer.canvas's Issues

L.imageOverlay.Canvas

Hi, GIAPspzoo. I load many layers using ImageOverlay in my projects and I get performance issues when the images are large. I was thinking that somehow I can just capture what appears on the Leaflet window instead of operating on the entire image. So I would like to try your method on ImageOverlay but not exactly sure how to go about doing that yet.

Flashing Leaflet control

from the question Leaflet/Leaflet#8361 I was given the answer that I need to use Canvas, but if I write as in the example

const config = {
       attribution: '&copy; <a href="https://openstreetmap.org">OpenStreetMap</a>'
     };

     L.tileLayer.canvas('https://c.tile.openstreetmap.org/{z}/{x}/{y}.png', config)
       .addTo(map);

then, I still have objects blinking and disappearing.
Tested in Firefox, IE, Chrome browsers. No blinking only in Firefox.
Map became from Canvas and layers are still img

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