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View Code? Open in Web Editor NEWHydra Plugin for Unreal Engine 4
License: Other
Hydra Plugin for Unreal Engine 4
License: Other
Hello,
I have a project currently using the Hydra plugin in UE4.10, and after packaging it and trying to launch the game, I get this :
MachineId:595E01B1444ED99F3D293181649D4B6D
EpicAccountId:
Access violation - code c0000005 (first/second chance not available)
""
TestMotionSickness_Win64_Shipping!FHydraPlugin::DataDelegate() [f:\data\projects\ue4\testmotionsickness - copie\plugins\hydraplugin\source\hydraplugin\private\fhydraplugin.cpp:855]
TestMotionSickness_Win64_Shipping!UHydraPluginComponent::InitializeComponent() [f:\data\projects\ue4\testmotionsickness - copie\plugins\hydraplugin\source\hydraplugin\private\hydracomponent.cpp:21]
TestMotionSickness_Win64_Shipping!AActor::InitializeComponents()
TestMotionSickness_Win64_Shipping!AActor::PostActorConstruction()
TestMotionSickness_Win64_Shipping!AActor::FinishSpawning()
TestMotionSickness_Win64_Shipping!AActor::PostSpawnInitialize()
TestMotionSickness_Win64_Shipping!UWorld::SpawnActor()
TestMotionSickness_Win64_Shipping!UWorld::SpawnActor()
TestMotionSickness_Win64_Shipping!AGameMode::SpawnDefaultPawnFor_Implementation()
TestMotionSickness_Win64_Shipping!AGameMode::execSpawnDefaultPawnFor()
TestMotionSickness_Win64_Shipping!UFunction::Invoke()
TestMotionSickness_Win64_Shipping!UObject::ProcessEvent()
TestMotionSickness_Win64_Shipping!AActor::ProcessEvent()
TestMotionSickness_Win64_Shipping!AGameMode::SpawnDefaultPawnFor()
TestMotionSickness_Win64_Shipping!AGameMode::RestartPlayer()
TestMotionSickness_Win64_Shipping!AGameMode::HandleMatchHasStarted()
TestMotionSickness_Win64_Shipping!AGameMode::SetMatchState()
TestMotionSickness_Win64_Shipping!UWorld::BeginPlay()
TestMotionSickness_Win64_Shipping!UEngine::LoadMap()
TestMotionSickness_Win64_Shipping!UEngine::Browse()
TestMotionSickness_Win64_Shipping!UGameInstance::StartGameInstance()
TestMotionSickness_Win64_Shipping!UGameEngine::Init()
TestMotionSickness_Win64_Shipping!FEngineLoop::Init()
TestMotionSickness_Win64_Shipping!GuardedMain()
TestMotionSickness_Win64_Shipping!GuardedMainWrapper()
TestMotionSickness_Win64_Shipping!WinMain()
TestMotionSickness_Win64_Shipping!__scrt_common_main_seh() [f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl:264]
kernel32
ntdll
Any idea what might be causing it ? I've pasted the plugins folder next to my binaries folder in the packaged project. Note that I get the exact same issue when trying to launch the game via the editor with "Standalone game".
May or may not be an issue with the official 4.11 release. Heads up!
Error C2259 'FHydraController': cannot instantiate abstract class
X:\Unreal Projects\Preview5\Plugins\HydraPlugin\Source\HydraPlugin\Private\FHydraPlugin.cpp 852
virtual TSharedPtr< class IInputDevice > CreateInputDevice(const TSharedRef< FGenericApplicationMessageHandler >& InMessageHandler) override
{
controllerReference = new FHydraController(InMessageHandler);
Hi there,
I would suggest incorporating Git-flow into your production workflow over your current trunk (committing to solely 1 branch) method, as to keep backwards compatibility with older versions of Unreal Engine 4.
Here is a diagram of Git-flow in action:
You can find more information here
Please make it available!!!!111eleven
Hi there,
do you think it would be possible to write a short c++ version of getting started? At least for getting the raw data.
I couldn't find an up to date working example anywhere online.
Thanks!
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