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hydra-ue4's Issues

Impossible to package 4.10 game using the plugin

Hello,

I have a project currently using the Hydra plugin in UE4.10, and after packaging it and trying to launch the game, I get this :

    MachineId:595E01B1444ED99F3D293181649D4B6D
EpicAccountId:

Access violation - code c0000005 (first/second chance not available)

""

TestMotionSickness_Win64_Shipping!FHydraPlugin::DataDelegate() [f:\data\projects\ue4\testmotionsickness - copie\plugins\hydraplugin\source\hydraplugin\private\fhydraplugin.cpp:855]
TestMotionSickness_Win64_Shipping!UHydraPluginComponent::InitializeComponent() [f:\data\projects\ue4\testmotionsickness - copie\plugins\hydraplugin\source\hydraplugin\private\hydracomponent.cpp:21]
TestMotionSickness_Win64_Shipping!AActor::InitializeComponents()
TestMotionSickness_Win64_Shipping!AActor::PostActorConstruction()
TestMotionSickness_Win64_Shipping!AActor::FinishSpawning()
TestMotionSickness_Win64_Shipping!AActor::PostSpawnInitialize()
TestMotionSickness_Win64_Shipping!UWorld::SpawnActor()
TestMotionSickness_Win64_Shipping!UWorld::SpawnActor()
TestMotionSickness_Win64_Shipping!AGameMode::SpawnDefaultPawnFor_Implementation()
TestMotionSickness_Win64_Shipping!AGameMode::execSpawnDefaultPawnFor()
TestMotionSickness_Win64_Shipping!UFunction::Invoke()
TestMotionSickness_Win64_Shipping!UObject::ProcessEvent()
TestMotionSickness_Win64_Shipping!AActor::ProcessEvent()
TestMotionSickness_Win64_Shipping!AGameMode::SpawnDefaultPawnFor()
TestMotionSickness_Win64_Shipping!AGameMode::RestartPlayer()
TestMotionSickness_Win64_Shipping!AGameMode::HandleMatchHasStarted()
TestMotionSickness_Win64_Shipping!AGameMode::SetMatchState()
TestMotionSickness_Win64_Shipping!UWorld::BeginPlay()
TestMotionSickness_Win64_Shipping!UEngine::LoadMap()
TestMotionSickness_Win64_Shipping!UEngine::Browse()
TestMotionSickness_Win64_Shipping!UGameInstance::StartGameInstance()
TestMotionSickness_Win64_Shipping!UGameEngine::Init()
TestMotionSickness_Win64_Shipping!FEngineLoop::Init()
TestMotionSickness_Win64_Shipping!GuardedMain()
TestMotionSickness_Win64_Shipping!GuardedMainWrapper()
TestMotionSickness_Win64_Shipping!WinMain()
TestMotionSickness_Win64_Shipping!__scrt_common_main_seh() [f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl:264]
kernel32
ntdll

Any idea what might be causing it ? I've pasted the plugins folder next to my binaries folder in the packaged project. Note that I get the exact same issue when trying to launch the game via the editor with "Standalone game".

Modern Rewrite

  • Modern rewrite of old plugin code
  • Motion controllers
  • Test all buttons
  • Re-link or remove old extras (velocity/acceleration)
  • Add rotational calibration to offset function
  • Merge to master

UE4 - 11 Preview 5 Error in compiling HydraPlugin

May or may not be an issue with the official 4.11 release. Heads up!

Error C2259 'FHydraController': cannot instantiate abstract class
X:\Unreal Projects\Preview5\Plugins\HydraPlugin\Source\HydraPlugin\Private\FHydraPlugin.cpp 852

virtual TSharedPtr< class IInputDevice > CreateInputDevice(const TSharedRef< FGenericApplicationMessageHandler >& InMessageHandler) override
{
controllerReference = new FHydraController(InMessageHandler);

Short c++ version of startup

Hi there,

do you think it would be possible to write a short c++ version of getting started? At least for getting the raw data.

I couldn't find an up to date working example anywhere online.

Thanks!

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