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Weapon FOV & Clipping Fix

Version Asset Type Asset Type 2 Asset Stars
An Unreal Engine asset to fix the most common FPS problems in an easy way ๐Ÿ”ซ

Weaponfovandclippingfix-V2.0-Github-4.mp4
If you find this asset useful, please support it by giving a "โ˜… Star" to the repository, thank you!

Description

Latest Update: July 24th, 2022

Note: A good understanding of Blueprint Components, Materials & Material Functions will be useful if you want to modify content.

Video Preview / Documentation / Official Website / GitHub Profile

๐Ÿ“š Overview

This asset allows you to fix the most common problem in FPS projects: Clipping and FOV. It includes customized Material Functions that allows you to fix every mesh material in a First Person Shooter.

๐Ÿ“ฃ Content

This is what you can modify:

  • Material Functions
  • Weapon FOV value
  • Weapon Clipping
  • Weapon Camera Sway
  • Weapon Movement Sway

๐Ÿ›  How to Use

Read the manual here: HERE

โœ” Additional Content

This asset also includes the following content, useful for any First Person Game:

  • Weapon Sway Components: Add it to your character and make your game feeling more professional

๐Ÿ—ฃ Contact

If you have any questions, contact me and I will answer you and include your question into the User's Manual.

โš  Disclaimer

No fire effects nor animations are included.

Technical Information

Features:

  • Fix First Person Weapon Clipping by using included Material Functions
  • Fix First Person Weapon FOV by using included Material Functions
  • Customize World FOV and Weapon FOV separately
  • Includes fully customizable Material Functions
  • Camera Sway Component that allow your weapon to move with the camera
  • Movement Sway Component that allow your weapon to move with the player lateral movement

Number of Blueprints: 10

Number of Macro Libraries: 1

Number of Data Tables: 1

Number of Structures: 1

Number of Material Functions: 3

Number of Materials: 6

Texture Resolutions: Anyone is valid

Input:

Action Mappings

  • Jump: Gamepad Face Button Down | Spacebar

Axis Mappings

  • HorizontalMovement: D (1.0) | A (-1.0) | Gamepad Left Thumbstick X-Axis (1.0)]
  • VerticalMovement: W (1.0) | S (-1.0) | Gamepad Left Thumbstick Y-Axis (1.0)]

Network Replicated: No

Supported Development Platforms: All

Documentation: HERE

Important/Additional Notes: Contact me and I will answer you and include your question into the User Manual.

Images

Image-1 Image-2 Image-3 Image-4 Image-5 Image-6

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weaponfovandclippingfix's Issues

Installation Instructions for UE5

Hello,

The instructions say that "Add the following material function: MF_NoClippingEffect". However there is no such file in the package. In your package, I found Content\WeaponFOVClippingFix\FOVandClippingFIX\MaterialFunctions\Fix folder to which I copy pasted the following files to my project:
image

However when I open the material function MF_FOV_Clipping_FIX I get this error in the bottom.
image

When I try to add the functions to the gun and character, the function does not show up as well. I searched with terms FOV, Clip, Fix. What might be issue? Is there a better guide on how to add this to an already existing Unreal Engine 5 project?

Weird warping on certain models

I found an issue with certain faces of meshes rendering wrong or not rendering at all.
Here, the faces atop of the gun have much stronger perspective than the rest of it:
ezgif-5-d2449a2c3f
Additionally, few small faces are missing behind the handle:
image
This problem was spotted in Unreal Engine 5.3.1
I'm also attaching link to Google Drive with the FBX and Blender file for the model used. I make all my models in pretty much the same way, but only this one shows this kind of distortion. Applying the same material to a different model does not replicate the issue.
https://drive.google.com/drive/folders/1VDoO6WPx2oKSUfxnXt5XlYTuxM9Q61VB?usp=sharing

Instructions unclear

The PDF(...) docs show this:

Open these materials and add the following material function to your material:

The named function is wrong (the actual function is MF_FOV_Clipping_FIX I presume?)

There is also no way to plug this into an existing material.

image

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