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control the direction of vectors in more user friendly way using flow lines

Hello,
I am looking for a vector field generation algorithm where the direction of the generated vectors can be controlled in a much simpler way. The closest I have found is this, here vectors are controlled by drawing a flow line. These two videos from the paper clearly demonstrate the feature. video video

I have also tried compiling stripes because of it's ability to control vector field but all I see is a big black bunny. It seems there is a problem with shaders.

crash when boundry alignment is on

Hello,
Windows 10
MSYS2/Mingw toolchain

Steps to reproduce

  1. ./fieldviz.exe data/bunny.obj
  2. Press space
  3. press b (boundry alignment now on)
  4. press space

program crashes with error:

Assertion failed: abs( s - lround( s ) ) < 1e-6, file src/KVecDir.cpp, line 472

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