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View Code? Open in Web Editor NEWRelease and issue tracker for SEUS PTGI GeForceLegend's Modified Edition, a deeply modified version SEUS PTGI
License: Other
Release and issue tracker for SEUS PTGI GeForceLegend's Modified Edition, a deeply modified version SEUS PTGI
License: Other
Heya, I downloaded a fresh 2.1 HRR ptgi with this newest edited 1.10 jar, put them in the same folder, run the jar, move the new gfme zip into the shader folder and apply the new shader, but then the game ends up looking like its running no shaders at all (vanilla minecraft). Any tips?
Just noticed this cause my nether had a 1 chunk render distance into black fog. Turns out if you have fog disabled in normal video settings it does this, changing it to "Default" fog setting fixes it. Interesting as it makes no difference on the overworld.
Not a bug, was just wondering if the nether could be adjusted to be brighter and way more visible like the one in PTGI 3, I like this shader a lot and I would love to not have to turn it off or switch when in the nether. Everything is dark and the nether is very difficult to thoroughly see in, that's all.
At night the screen is almost completely pitch black and raising the gamma or exposure makes daytime washed out and low contrast. Is there a way to raise the moonlight or night sky brightness?
The dynamic held light is also very dim compared to a placed torch or emissive block.
As someone with low vision, it's very hard to find my way around without placing torches every five blocks
I tried poking around in the composite files to raise these values like you could in older SEUS shaders, but I couldn't find the values I was looking for.
Beautiful edit otherwise :)
在使用1.14版本时,原版服的悬浮文字会出现意外的黑色背景。我不是很确定这个问题是何时开始出现的,我在此前长期使用1.10版本,未跟进期间的更新。
请问能考虑修复此问题吗?此问题过于影响环境美观程度。
此问题最先在IRIS环境中被发现,随后在Optifine环境中被复现。
服务器版本:1.20.2 Purpur
文字所用插件:DecentHolograms
最先发现问题的Fabric IRIS 环境:Fabric 1.20.2
FabricAPI:0.90.0
可能有关的MOD环境:IRIS 1.6.10、Sodium 0.5.3、indium 1.0.27
按照要求复现的Forge OptiFine环境:Forge 1.20
Forge版本:46.0.14
Optifine版本: I5_pre5
无任何第三方Mod
我准备了详细信息,这是1.10的Fabric+IRIS+Sodium 纯截图、Forge+Optifine F3截图和配置文件
Fabric+IRIS+Sodium 纯截图
Forge+Optifine F3截图
配置文件
以及1.14的两个截图和配置文件
Forge+IRIS+Sodium 纯截图
Forge+Optifine F3截图
配置文件
此问题在Sonic Ether的原版HRR3中也存在,二者的表现一模一样。考虑到最近的项目更新引入了部分HRR3的内容,似乎您可以首先从那些内容入手。我从来没进行过类似的开发工作,不是很确定这个建议是否有用)
下面的四个图像和上面六个链接中的四个图像是一样的,如果您能够在此处看到他们,则不必再转入上面的图像链接。我不确定直接在这里发布图片是否可能包含宣传服务器的不妥之处,如果您认为不合适,请告知我编辑并删除这一部分。
This is similar to the other issue, I get random texture bugs on glass reflections, especially with tinted and stained glass.
Hrr 2.1 gfme with no texture pack (optifine)
Hrr 2.1 from seus with no texture pack (also optifine)
same order and pack from above just with a patrix 128x texture pack
same order and pack from above just with a patrix 128x texture pack
This also happens with sodium + iris (can provide screenshots if needed). While the tinted glass is borked in the original seus pack with it showing a water texture, the issue does not appear in regular glass using the seus pack but does on the gfme version.
I should probably also add that I am using the latest version of this (1.13) and 1.19.4 mc version
First of all, Thank you for your works.
And I found somethings while using your PTGI GFME.
First, GFME doesn't work color light of candles.
can it be modified?
and Second is Light block(block.minecraft.light) block doesn't glow.
It is Vanilla and most shaders glow light block.
It doesn't glow. I hope it will be modified.
AND There is block light bug in some resource packs.
blocks don't glow
The block light is not bright enough on some resource packs.
This is a resource pack that looks exactly like the default resource pack(includes textures for server GUI). It has no different textures than Vanilla, but it does not have normal light support.
and it is when I use another resource pack.
Thank you.
On the official site, I found that SEUS PTGI is already free, so I think I can point to the official site instead of the Patreon link
I watched a bunch of guides, did everything like in tutorials, installed a bunch of versions, I can't get a zip file with gfme, what can I do?
Currently, the shader does not accurately render light sources from modded or custom blocks. Is there any way to implement support for custom light blocks similar to the way Bliss/Photon shaders handle them?
As of 2.0, Distant Horizons is now compatible with shader packs using either Iris v1.7.0 or higher, or Oculus v1.6.15aDH or higher.
It would be of great help if GFME would allow SEUS PTGI to be compatible with Distant Horizons, a mod that greatly increases the render distance of Minecraft.
This is not a bug report!
Currently, blocks like glowstone, when surrounded on an axis by other (non-light-emitting) full-height blocks, do not emit light on their surfaces:
Personally, this ends up looking strange, since blocks that light up their surrounding walls keep the entire floor dark (apart from reflected light):
Ideally, it would look (something) like this, simulated with melting 7-layer snow blocks:
Would a feature like this be possible?
The issue of lanterns not emitting light was discovered while playing on a server.
Minecraft version: 1.20.1
Fabric version: 0.14.22
Sodium version: 0.5.8
Iris version: 1.16.17
CPU: Intel Core i7-14700kf
Graphics Card: Nvidia Geforce RTX 4080 Super
Operating System: Windows 11 Home 22H2
GeForce Game Ready Driver Version: 555.99
Game Logs:
minecraft-exported-logs-2024-06-17T22-54-18.log
Error Screenshots:
The issue persists in single-player games, but does not occur when using OptiFine.
I apologize, as my first language is Chinese, I had to use a large language model for translation. If you can read Chinese, here is the content in the source language, and I am unable to provide further assistance.
在一个服务器中游玩时发现灯笼不发出光照
Minecraft版本:1.20.1
fabric 版本: 0.14.22
sodium版本: 0.5.8
iris版本: 1.16.17
CPU: intel core i7-14700kf
显卡: nvidia geforce rtx 4080 super
操作系统: Windows11 家庭版 22H2
geforce game ready驱动程序版本: 555.99
在单人游戏时此问题仍然存在, 使用optfine端则无此问题.
For some reason when underground such as while mining there's sometimes light leaking when theres no light sources. I've tested this on both 1.19 and 1.18 on optifine and 1.19 on iris and its present on all of these.
Minecraft 1.21/Iris 1.7.3 & Minecraft 1.19.4/Optifine HD U I4
Physics Mod V171 (also tested on V170 but only with Iris)
I also have other mods in that clip but I've also tested it without them.
(Found the issue on Iris so I tried it on Optifine and it was still there | First 2 screenshots were taken on Optifine and the 2 others on Iris)
What it looks like normally :
What it looks like when we go further away from the light source :
Here is another example with soul lanterns, so blue light :
Normal :
Here is my F3 (I am on fabric with Iris for the second example but it also happens on optifine (standalone installation so no forge or fabric)
I tried turning on Smoothness as Roughness and changing the specular channels to "g", "r" and "a", but it still looked way off. Seems like almost all resource packs use the LabPBR format nowadays.
Playing 1.20.1 with GFME 1.13 on the latest Iris Shaders 1.6.7, present on 1.6.5 as well
While using a 256x resource pack and the shader settings set appropriately, item icons are visible in glass reflections as shown below.
Resource packs are as follows:
Let me know if I need to provide any additional information.
I am running into the following crash when attempting to run this shader... Any ideas?
[28Nov2022 18:16:29.662] [Render thread/ERROR] [Oculus/]: Failed to create shader rendering pipeline, disabling shaders!
net.minecraft.ResourceLocationException: Non [a-z0-9/._-] character in path of location: minecraft:#if
at net.minecraft.resources.ResourceLocation.<init>(ResourceLocation.java:37) ~[client-1.18.2-20220404.173914-srg.jar%23277!/:?]
at net.minecraft.resources.ResourceLocation.<init>(ResourceLocation.java:46) ~[client-1.18.2-20220404.173914-srg.jar%23277!/:?]
at net.coderbot.iris.block_rendering.BlockMaterialMapping.addBlockStates(BlockMaterialMapping.java:67) ~[oculus-1.4.3.jar%23203!/:?]
at net.coderbot.iris.block_rendering.BlockMaterialMapping.lambda$createBlockStateIdMap$0(BlockMaterialMapping.java:30) ~[oculus-1.4.3.jar%23203!/:?]
at it.unimi.dsi.fastutil.ints.Int2ObjectMap.lambda$forEach$0(Int2ObjectMap.java:253) ~[fastutil-8.5.6.jar%2341!/:?]
at it.unimi.dsi.fastutil.ints.Int2ObjectOpenHashMap$MapEntrySet.fastForEach(Int2ObjectOpenHashMap.java:1077) ~[fastutil-8.5.6.jar%2341!/:?]
at it.unimi.dsi.fastutil.ints.Int2ObjectMap.forEach(Int2ObjectMap.java:255) ~[fastutil-8.5.6.jar%2341!/:?]
at it.unimi.dsi.fastutil.ints.Int2ObjectMaps$UnmodifiableMap.forEach(Int2ObjectMaps.java:691) ~[fastutil-8.5.6.jar%2341!/:?]
at net.coderbot.iris.block_rendering.BlockMaterialMapping.createBlockStateIdMap(BlockMaterialMapping.java:28) ~[oculus-1.4.3.jar%23203!/:?]
at net.coderbot.iris.pipeline.newshader.NewWorldRenderingPipeline.<init>(NewWorldRenderingPipeline.java:355) ~[oculus-1.4.3.jar%23203!/:?]
at net.coderbot.iris.Iris.createPipeline(Iris.java:647) ~[oculus-1.4.3.jar%23203!/:?]
at net.coderbot.iris.pipeline.PipelineManager.preparePipeline(PipelineManager.java:34) ~[oculus-1.4.3.jar%23203!/:?]
at net.coderbot.iris.Iris.reload(Iris.java:589) ~[oculus-1.4.3.jar%23203!/:?]
at net.coderbot.iris.apiimpl.IrisApiV0ConfigImpl.setShadersEnabledAndApply(IrisApiV0ConfigImpl.java:28) ~[oculus-1.4.3.jar%23203!/:?]
at net.coderbot.iris.gui.screen.ShaderPackScreen.applyChanges(ShaderPackScreen.java:524) ~[oculus-1.4.3.jar%23203!/:?]
at net.coderbot.iris.gui.screen.ShaderPackScreen.lambda$init$1(ShaderPackScreen.java:209) ~[oculus-1.4.3.jar%23203!/:?]
at net.minecraft.client.gui.components.Button.m_5691_(Button.java:40) ~[client-1.18.2-20220404.173914-srg.jar%23277!/:?]
at net.minecraft.client.gui.components.AbstractButton.m_5716_(AbstractButton.java:16) ~[client-1.18.2-20220404.173914-srg.jar%23277!/:?]
at net.minecraft.client.gui.components.AbstractWidget.m_6375_(AbstractWidget.java:111) ~[client-1.18.2-20220404.173914-srg.jar%23277!/:?]
at net.minecraft.client.gui.components.events.ContainerEventHandler.m_6375_(ContainerEventHandler.java:27) ~[client-1.18.2-20220404.173914-srg.jar%23277!/:?]
at net.minecraft.client.MouseHandler.m_168084_(MouseHandler.java:88) ~[client-1.18.2-20220404.173914-srg.jar%23277!/:?]
at net.minecraft.client.gui.screens.Screen.m_96579_(Screen.java:528) ~[client-1.18.2-20220404.173914-srg.jar%23277!/:?]
at net.minecraft.client.MouseHandler.m_91530_(MouseHandler.java:85) ~[client-1.18.2-20220404.173914-srg.jar%23277!/:?]
at net.minecraft.client.MouseHandler.m_168091_(MouseHandler.java:185) ~[client-1.18.2-20220404.173914-srg.jar%23277!/:?]
at net.minecraft.util.thread.BlockableEventLoop.execute(BlockableEventLoop.java:103) ~[client-1.18.2-20220404.173914-srg.jar%23277!/:?]
at net.minecraft.client.MouseHandler.m_91565_(MouseHandler.java:184) ~[client-1.18.2-20220404.173914-srg.jar%23277!/:?]
at org.lwjgl.glfw.GLFWMouseButtonCallbackI.callback(GLFWMouseButtonCallbackI.java:36) ~[lwjgl-glfw-3.2.2.jar%2348!/:build 10]
at org.lwjgl.system.JNI.invokeV(Native Method) ~[lwjgl-3.2.2.jar%2344!/:build 10]
at org.lwjgl.glfw.GLFW.glfwPollEvents(GLFW.java:3101) ~[lwjgl-glfw-3.2.2.jar%2348!/:build 10]
at com.mojang.blaze3d.systems.RenderSystem.m_69495_(RenderSystem.java:197) ~[client-1.18.2-20220404.173914-srg.jar%23277!/:?]
at com.mojang.blaze3d.platform.Window.m_85435_(Window.java:333) ~[client-1.18.2-20220404.173914-srg.jar%23277!/:?]
at net.minecraft.client.Minecraft.m_91383_(Minecraft.java:1068) ~[client-1.18.2-20220404.173914-srg.jar%23277!/:?]
at net.minecraft.client.Minecraft.m_91374_(Minecraft.java:665) ~[client-1.18.2-20220404.173914-srg.jar%23277!/:?]
at net.minecraft.client.main.Main.main(Main.java:205) ~[client-1.18.2-20220404.173914-srg.jar%23277!/:?]
at jdk.internal.reflect.NativeMethodAccessorImpl.invoke0(Native Method) ~[?:?]
at jdk.internal.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) ~[?:?]
at jdk.internal.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) ~[?:?]
at java.lang.reflect.Method.invoke(Unknown Source) ~[?:?]
at net.minecraftforge.fml.loading.targets.CommonClientLaunchHandler.lambda$launchService$0(CommonClientLaunchHandler.java:31) ~[fmlloader-1.18.2-40.1.84.jar%2317!/:?]
at cpw.mods.modlauncher.LaunchServiceHandlerDecorator.launch(LaunchServiceHandlerDecorator.java:37) [modlauncher-9.1.3.jar%235!/:?]
at cpw.mods.modlauncher.LaunchServiceHandler.launch(LaunchServiceHandler.java:53) [modlauncher-9.1.3.jar%235!/:?]
at cpw.mods.modlauncher.LaunchServiceHandler.launch(LaunchServiceHandler.java:71) [modlauncher-9.1.3.jar%235!/:?]
at cpw.mods.modlauncher.Launcher.run(Launcher.java:106) [modlauncher-9.1.3.jar%235!/:?]
at cpw.mods.modlauncher.Launcher.main(Launcher.java:77) [modlauncher-9.1.3.jar%235!/:?]
at cpw.mods.modlauncher.BootstrapLaunchConsumer.accept(BootstrapLaunchConsumer.java:26) [modlauncher-9.1.3.jar%235!/:?]
at cpw.mods.modlauncher.BootstrapLaunchConsumer.accept(BootstrapLaunchConsumer.java:23) [modlauncher-9.1.3.jar%235!/:?]
at cpw.mods.bootstraplauncher.BootstrapLauncher.main(BootstrapLauncher.java:149) [bootstraplauncher-1.0.0.jar:?]
Hi, is there any possibility of adding border fog? Even something basic such as the vanilla fog to hide chunk borders.
Hey, this post is more a question than a bug report (i didn’t know where to ask that).
The question is: your shader variant works really well, with iris, but would it be possible in the future to add an option to disable Half Resolution Rendering (HRR) in the settings of the shader?
It would be cool to be able to disable it (like PTGI E12, but with your additions), as HRR introduces a bit of blur and on some hardware, HRR isn’t even very useful.
Either ways, have a great day !
知道你不喜欢
iris
,但现在有一个神奇的问题 )
绿宝石块与青金石块的光线颜色似乎在iris 1.7.3
中不正确。
DH Test
Fabric 1.21 0.100.7
iris 1.7.3
DistantHorizons 2.1.2-a
Forge 1.20 46.0.14
OptiFine_I5_pre5
没装地平线本来想用Forge 1.21
+OptiFine
+DistantHorizons
测试的,但没找到OptiFine
更新,所以用的1.20,也没装地平线。
光影版本v1.10
在以上两个对照环境中也存在这个现象
另外测试了Fabric 1.20.2
+Iris 1.6.10
版本下光影版本v1.10
和DH Test
,光色是正常的。所以个人觉得很有可能是新版iris
的锅,但不知道这个是iris
的bug还是iris
又改了什么玩意导致需要开发者来适配)
红石块颜色在上述所有MC版本与光影版本中都是正常的
#Mon Jul 22 10:29:38 CST 2024
BLOOM_AMOUNT=0.1
EXPOSURE=0.7
FULL_RT_REFLECTIONS=true
GI_LIGHT_BLOCK_INTENSITY=10.0
GI_LIGHT_TORCH_INTENSITY=10.0
SATURATION=1.1
SUNLIGHT_BRIGHTNESS=4.0
TONEMAP_CURVE=1.0
TORCHLIGHT_COLOR_TEMPERATURE=3750
VOLUMETRIC_LIGHT_STRENGTH=0.5
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