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Geequlim avatar Geequlim commented on August 12, 2024

That looks good to me.
Fell free to make the second way avaliable.

this.get_node('icon') as godot.Sprite;
this.get_node<godot.Sprite>('icon');

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MichaelBelousov avatar MichaelBelousov commented on August 12, 2024

I'll submit a PR soon and close this after

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MichaelBelousov avatar MichaelBelousov commented on August 12, 2024

there are a few other places I'd consider contributing stronger generics, I'll make a PR hopefully soon, I am still converting my current codebase into typescript from C#, after which I can make a PR and close this issue

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Geequlim avatar Geequlim commented on August 12, 2024

You can using this.get_node(godot.Sprite) to get first Sprite childe.
For get_node(path: string) I'd like to suggest following the typescript style guide.
Using

this.get_node('icon') as godot.Sprite;

instead of the C# style

this.get_node<godot.Sprite>('icon');

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MichaelBelousov avatar MichaelBelousov commented on August 12, 2024

You're right. It should probably just stay as is, closing.

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