geequlim-godot-related / godot-themes Goto Github PK
View Code? Open in Web Editor NEWUI themes for godot 2.1
License: MIT License
UI themes for godot 2.1
License: MIT License
I installed your theme (on windows)
(cloned repo -> run the install.py file -> started godot -> changed settings to the ark theme)
I had the same issue @MarianoGnu mentioned in this issue: godotengine/godot#2207
The theme is shown without any custom resources.
But it works when copy the addons folder with both themes into one of my projects and than choose one of your themes as the editor theme. (but it only works for this one projects...)
If you have na idea i would be very happy.
There is now an (alpha) web frontend for Godot 2.1's asset library, which lets user submit their contents for easier installation directly in Godot: https://godotengine.org/asset-library/frontend/asset
Maybe your themes could be packaged there too?
Don't hesitate to discuss here / on IRC if you're unsure about the process (currently not documented) or if the current system is not fitting for distributing themes.
CC @bojidar-bg
RESTART: C:\Program Files (x86)\Steam\steamapps\common\Godot Engine\templaty\godot-themes-master\install.py
Installing theme arc_dark to C:/Users/kajet/AppData/Roaming/Godot/theme
Traceback (most recent call last):
File "C:\Program Files (x86)\Steam\steamapps\common\Godot Engine\templaty\godot-themes-master\install.py", line 60, in
install(defaultdir)
File "C:\Program Files (x86)\Steam\steamapps\common\Godot Engine\templaty\godot-themes-master\install.py", line 48, in install
handleFile(p, op, path)
File "C:\Program Files (x86)\Steam\steamapps\common\Godot Engine\templaty\godot-themes-master\install.py", line 34, in handleFile
"res://addons", themdir, sys.maxint)
AttributeError: module 'sys' has no attribute 'maxint'
They appear to use Droid Sans which is not much help for coding.
Suggestion: add Droid Sans Mono to the bundle.
The theme looks great in general (die-hard Arc fan talking here), but I was wondering what lead you to underline the menu entries, as I find the Godot standard (almost invisible underline) much more minimal and pleasing.
Would you consider removing those?
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