Git Product home page Git Product logo

folding-cell's Introduction

FOLDING CELL

Expanding content cell with animation inspired by folding paper card material design.


We specialize in the designing and coding of custom UI for Mobile Apps and Websites.

Stay tuned for the latest updates:


CocoaPods CocoaPods Twitter Travis codebeat badge Carthage compatible Swift 4.0 Analytics Donate

Requirements

  • iOS 8.0+
  • Xcode 10.2

Installation

Just add the FoldingCell.swift file to your project.

or use CocoaPods with Podfile:

pod 'FoldingCell'

or Carthage users can simply add Mantle to their Cartfile:

github "Ramotion/folding-cell"

or Swift Package Manager by adding:

dependencies: [
.package(url: "https://github.com/Ramotion/folding-cell.git", from: "5.0.2")
]

to Package.swift

or just drag and drop FoldingCell.swift file to your project

Solution

Solution

Usage

  1. Create a new cell inheriting from FoldingCell

  2. Add a UIView to your cell in your storyboard or nib file, inheriting from RotatedView. Connect the outlet from this view to the cell property foregroundView. Add constraints from this view to the superview, as in this picture:

1.1

(constants of constraints may be different). Connect the outlet from this top constraint to the cell property foregroundViewTop . (This view will be shown when the cell is in its normal state).

  1. Add other UIViews to your cell, connect the outlet from this view to the cell property containerView. Add constraints from this view to the superview like in the picture:

1.2

(constants of constraints may be different). Connect the outlet from this top constraint to the cell property containerViewTop. (This view will be shown when the cell is opened)

Your result should be something like this picture:

1.3

  1. Set @IBInspectable var itemCount: NSInteger property is a count of folding (it IBInspectable you can set in storyboard). range 2 or greater. Default value is 2

Ok, we've finished configuring the cell.

  1. Adding code to your UITableViewController

5.1) Add constants:

fileprivate struct C {
  struct CellHeight {
    static let close: CGFloat = *** // equal or greater foregroundView height
    static let open: CGFloat = *** // equal or greater containerView height
  }
}

5.2) Add property for calculate cells height

     var cellHeights = (0..<CELLCOUNT).map { _ in C.CellHeight.close }

5.3) Override method:

    override func tableView(tableView: UITableView, heightForRowAtIndexPath indexPath: NSIndexPath) -> CGFloat {
        return cellHeights[indexPath.row]
    }

5.4) Added code to method:

    override func tableView(tableView: UITableView, didSelectRowAtIndexPath indexPath: NSIndexPath) {
        guard case let cell as FoldingCell = tableView.cellForRowAtIndexPath(indexPath) else {
          return
        }

        var duration = 0.0
        if cellIsCollapsed {
            cellHeights[indexPath.row] = Const.openCellHeight
            cell.unfold(true, animated: true, completion: nil)
            duration = 0.5
        } else {
            cellHeights[indexPath.row] = Const.closeCellHeight
            cell.unfold(false, animated: true, completion: nil)
            duration = 0.8
        }

        UIView.animateWithDuration(duration, delay: 0, options: .CurveEaseOut, animations: { _ in
            tableView.beginUpdates()
            tableView.endUpdates()
        }, completion: nil)
    }

5.5) Control if the cell is open or closed

  override func tableView(tableView: UITableView, willDisplayCell cell: UITableViewCell, forRowAtIndexPath indexPath: NSIndexPath) {

        if case let cell as FoldingCell = cell {
            if cellHeights![indexPath.row] == C.cellHeights.close {
                foldingCell.selectedAnimation(false, animated: false, completion:nil)
            } else {
                foldingCell.selectedAnimation(true, animated: false, completion: nil)
            }
        }
    }
  1. Add this code to your new cell class
    override func animationDuration(itemIndex:NSInteger, type:AnimationType)-> NSTimeInterval {

        // durations count equal it itemCount
        let durations = [0.33, 0.26, 0.26] // timing animation for each view
        return durations[itemIndex]
    }

if don't use storyboard and xib files

Create foregroundView and containerView from code (steps 2 - 3) look example: Folding-cell-programmatically

๐Ÿ—‚ Check this library on other language:

๐Ÿ“„ License

Folding cell is released under the MIT license. See LICENSE for details.

This library is a part of a selection of our best UI open-source projects.

If you use the open-source library in your project, please make sure to credit and backlink to https://www.ramotion.com/

๐Ÿ“ฑ Get the Showroom App for iOS to give it a try

Try this UI component and more like this in our iOS app. Contact us if interested.

folding-cell's People

Contributors

0ber avatar aleksei1000000 avatar alexmik89 avatar artemkyslicyn avatar dershowitz011 avatar grodowski avatar hu55a1n1 avatar igork-ramotion avatar ikolpachkov avatar juriv avatar lambdadigamma avatar markj avatar mohpor avatar ohyes1h avatar peterstaev avatar qasimsina avatar radarhere avatar ramotiondev avatar ramotionrussell avatar ronnielsen avatar tangchunhin1628 avatar zhongwuzw avatar

Recommend Projects

  • React photo React

    A declarative, efficient, and flexible JavaScript library for building user interfaces.

  • Vue.js photo Vue.js

    ๐Ÿ–– Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.

  • Typescript photo Typescript

    TypeScript is a superset of JavaScript that compiles to clean JavaScript output.

  • TensorFlow photo TensorFlow

    An Open Source Machine Learning Framework for Everyone

  • Django photo Django

    The Web framework for perfectionists with deadlines.

  • D3 photo D3

    Bring data to life with SVG, Canvas and HTML. ๐Ÿ“Š๐Ÿ“ˆ๐ŸŽ‰

Recommend Topics

  • javascript

    JavaScript (JS) is a lightweight interpreted programming language with first-class functions.

  • web

    Some thing interesting about web. New door for the world.

  • server

    A server is a program made to process requests and deliver data to clients.

  • Machine learning

    Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.

  • Game

    Some thing interesting about game, make everyone happy.

Recommend Org

  • Facebook photo Facebook

    We are working to build community through open source technology. NB: members must have two-factor auth.

  • Microsoft photo Microsoft

    Open source projects and samples from Microsoft.

  • Google photo Google

    Google โค๏ธ Open Source for everyone.

  • D3 photo D3

    Data-Driven Documents codes.