gaukler / plainrenderer Goto Github PK
View Code? Open in Web Editor NEWC++ Vulkan real time renderer.
License: MIT License
C++ Vulkan real time renderer.
License: MIT License
Currently two separate vectors, which makes it easy to let them run out of sync
Currently only reloading when main shader file changes
Resource handles (mesh, images...) use typedefs at the moment. This means they are implicitily convertable which makes it hard to spot bugs.
where can i find the .plain file?
Probably missing last file time change updates
Take care of all IDE warnings
Currently only int supported
Flags like material features and vertex inputs should be enum class in order to be typesafe. Operators can be overloaded to allow binary operations without akward casting.
Recompile for scene change is tedious
Currently manually changing bool in code is tedious and error prone
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