Comments (6)
From what i know CoD has own formats of maps, game packages, curves, meshes, textures and models.
Thus CoD maps are not editable in this radiant w/o coding all these features, at least not conveniently.
#31
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From what i know CoD has own formats of maps, game packages, curves, meshes, textures and models.
Thus CoD maps are not editable in this radiant w/o coding all these features, at least not conveniently.
#31
Apparently yeah, altough map files seems really easy to read.
from netradiant-custom.
I never played any COD game, but it looks like there is a GTKRadiant fork for COD maybe known simply as Radiant...
https://callofduty.fandom.com/wiki/Radiant
http://modsreloaded.com/call-of-duty-radiant/
https://wiki.zeroy.com/index.php?title=Call_of_Duty_:_Radiant_Guide
Wondering if its source code is available somewhere and might be used to backport something...
from netradiant-custom.
It's source code isn't available for free, no. It's proprietary. And afaik the formats after waw/4 are significantly too different. BSP isn't used anymore for example in last few games.
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There is fresh CoD4 radiant here https://github.com/xoxor4d/iw3xo-radiant, idk how much cool is it.
from netradiant-custom.
There is fresh CoD4 radiant here https://github.com/xoxor4d/iw3xo-radiant, idk how much cool is it.
I personally already use it, but it's no difference between the original one other than bug fixing and live link with cod4
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Related Issues (20)
- (feature request) preferences option to disable LMB-drag brush creation in the 3d view. HOT 2
- (feature request) more choices for the location of the .ent file HOT 1
- JPG is looked for even if PNG is specified in a OBJ's MTL file HOT 15
- OBJ models have a different rotation when the map is loaded between NR and NRC HOT 3
- [Feature Request] - Show key/value 'model' on all entities.
- [Feature Request] - Show key/value 'model' on all entities.
- [Feature Request] - Display 'model' for entities that take key/value 'model' and 'model2'. HOT 7
- "Shader not found" despite qer_editorimage specified HOT 3
- Lights sometimes leaking through brushes and patches (Xonotic mapping) HOT 3
- Autocaulk unexpectedly applies nodraw on solid brushes HOT 12
- Texture keyboard shortcuts not working with Surface Inspector window open HOT 3
- Crash on exit HOT 1
- (Feature request) Take into account currently used color theme for rendering entities in the 2D view. HOT 6
- (Feature request) Increase number of shown spawnflags in the Entity editor + maybe add hackflags from Q2 for N64? HOT 6
- (Feature request) Add support for skin parameter for rendering entities in the 3D view HOT 2
- Default texture scale is limited to 2 decimal places HOT 1
- Can NRC be used for non-quake/doom based engines? HOT 38
- quakelive support? HOT 1
- Can I make some kind of terrain? HOT 4
- Half-Life: changing the light entity position by dragging trims the _light property value HOT 2
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