Comments (6)
Not confusing for GtkRadiant users, but confusing for former Xonotic Netradiant users as I am ;-) But I think the new workflow is better. By the way: thanks for this great fork, I really start loving it :-D
from netradiant-custom.
I refactored routines to follow 'have primitives of interest selected, select a primitive of target entity, move' logic, like in GtkRadiant 1.4, which felt more human.
Regroup thing was contextual anyway, which was complication of user's logic.
This ed15190 adds EntityMovePrimitivesToFirst
command, which mimics Regroup logic.
Ungroup is replaced by entity creation menu.worldspawn, which seems the most intuitive option.
problem is also described in changelog-custom.txt:
Q: how to move brushes into group entity?
A: select brushes to move, select target entity brush, Move Primitives to Entity
Q: how to remove brushes from group entity?
A: select brushes, entities creation menu->worldspawn (right mouse button click to ungroup whole entity(ies))
from netradiant-custom.
So it is intentional. I was only confused as it behaved different and it sometimes broke my func groups. So I must work with the worldspawn intermediate step :-(
from netradiant-custom.
So I must work with the worldspawn intermediate step
No, EntityMovePrimitivesToLast & EntityMovePrimitivesToFirst do not require intermediate step
Also note one more benefit of new logic: it does not require expanding selection to the target entity (minus step, profit).
from netradiant-custom.
ok, I tried it again and it works: so I FIRST need to select the brush(es) I want to add and THEN select a Brush from the func_group and with the command Entity > MovePrimitives to Entity it gets added to it, and not the whole func_group. This is very confusing when coming from another Radiant version, but hey at least it works :-D I often regroup func_groups and this is the most useful function in Radiant to me. I think you can close this issue :-)
By the way: I am using that latest released binary, which say 1.5.0n May 14 2020.
from netradiant-custom.
As i mentioned, this is how it works in GtkRadiant 1.4/1.6, so it's zero confusing for its users; It's also less confusing and more intuitive for new users i think.
As i also mentioned, EntityMovePrimitivesToFirst command mimics Regroup logic, so you can use it w/o notice of change (though you don't actually need to expand selection with it).
from netradiant-custom.
Related Issues (20)
- Compil fail HOT 5
- No textures on Debian HOT 3
- Can't copy/paste Quake 1 map into Doom 3 map HOT 1
- Question: Shader file viewer HOT 2
- (q3map2) Allow compiling CONTENTS_JUMPPAD in WolfET HOT 2
- Feature Request: Entity search by key/value HOT 1
- [Feature request] Draw light radius on negative lights HOT 1
- Assertion failure saving while using relative path HOT 2
- :q3map Suffixes do not work with External Lightmap hack HOT 1
- Unmonitored compilers cannot start and compile HOT 1
- MacOS Sonoma 14.3 Compile HOT 12
- assertion failure - 22040208 HOT 2
- (Feature Request) Clip brushes by face selection HOT 3
- Add mbspc face-to-brush with best merge faces HOT 5
- (Feature Request) Add support for Vera Visions formats HOT 1
- Glb models also supported but that isn't stated (q3). HOT 2
- White lights can't be seen on white background HOT 6
- IBSP maps failing to be parsed by q3map2
- The Surface Inspector "texture" field grabs the keyboard focus on Linux HOT 2
- Coredump on Linux when the textures browser is opened HOT 1
Recommend Projects
-
React
A declarative, efficient, and flexible JavaScript library for building user interfaces.
-
Vue.js
🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.
-
Typescript
TypeScript is a superset of JavaScript that compiles to clean JavaScript output.
-
TensorFlow
An Open Source Machine Learning Framework for Everyone
-
Django
The Web framework for perfectionists with deadlines.
-
Laravel
A PHP framework for web artisans
-
D3
Bring data to life with SVG, Canvas and HTML. 📊📈🎉
-
Recommend Topics
-
javascript
JavaScript (JS) is a lightweight interpreted programming language with first-class functions.
-
web
Some thing interesting about web. New door for the world.
-
server
A server is a program made to process requests and deliver data to clients.
-
Machine learning
Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.
-
Visualization
Some thing interesting about visualization, use data art
-
Game
Some thing interesting about game, make everyone happy.
Recommend Org
-
Facebook
We are working to build community through open source technology. NB: members must have two-factor auth.
-
Microsoft
Open source projects and samples from Microsoft.
-
Google
Google ❤️ Open Source for everyone.
-
Alibaba
Alibaba Open Source for everyone
-
D3
Data-Driven Documents codes.
-
Tencent
China tencent open source team.
from netradiant-custom.